I created a skeleton with custom animations for a character.
Animations from 0-49,(no weapons) work

Animations from 50-99, (pistol) work
Animations from 99-149, (machine gun) not work
The length of my animations are not equal to those of the base skeleton
How tell to FPSC that the skeleton is not basic ???
This is my fpe animations.
Quote: ";animationinfo
animmax = 100
anim0 = 2,12 ;spawn
anim1 = 13,171 ;idle
anim2 = 173,192 ;walk
anim3 = 340,359 ;strafe left
anim4 = 319,338 ;strafe right
anim5 = 194,207 ;run
anim8 = 209,236 ;melee
anim11 = 238,317 ;dead
anim12 = 238,317 ;dead
anim14 = 238,317 ;dead
anim15 = 238,317 ;dead
anim17 = 238,317 ;dead
anim18 = 238,317 ;dead
anim20 = 238,317 ;dead
anim21 = 238,317 ;dead
;pistol
anim50 = 361,370 ;spawn
anim51 = 372,395 ;idle
anim52 = 397,416 ;walk
anim53 = 454,473 ;strafe left
anim54 = 433,452 ;strafe right
anim55 = 418,431 ;run
anim56 = 475,516 ;reload
anim61 = 238,317 ;dead
anim62 = 238,317 ;dead
anim64 = 238,317 ;dead
anim65 = 238,317 ;dead
anim67 = 238,317 ;dead
anim68 = 238,317 ;dead
anim70 = 238,317 ;dead
anim71 = 238,317 ;dead
;machine gun
anim100 = 518,527 ;spawn
anim101 = 529,552 ;idle
anim102 = 554,573 ;walk
anim103 = 611,630 ;strafe left
anim104 = 590,609 ;strafe right
anim105 = 575,588 ;run
anim111 = 238,317 ;dead
anim112 = 238,317 ;dead
anim114 = 238,317 ;dead
anim115 = 238,317 ;dead
anim117 = 238,317 ;dead
anim118 = 238,317 ;dead
anim120 = 238,317 ;dead
anim121 = 238,317 ;dead
"
Thanks, Tax
Sorry but I use a translator
