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AppGameKit Classic Chat / SetParticlesVisible Snafu

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ProfVersaggi
12
Years of Service
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Joined: 6th Apr 2012
Location: Maastricht Netherlands / Chicago, USA
Posted: 11th Jan 2013 14:02
The online language Docs differ from the AppGameKit Book in that the book states:

SetParticlesVisible()
No particle updating takes place when the particles are invisible, so if the particles are made to reappear, their position and velocity will match those at the time the particles were hidden.

Whereas the online language docs say:
Particles will still update whilst hidden....

What this means to me as I attempt to use particles to simulate the water wake of the propellers on a ship is "the emitter position and velocity will match those at the time the particles were hidden."

That makes for an unrealistic water wake for a second as the engines start up ...

Does anyone have any ideas how to cope with this?

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From the Desk of Prof Versaggi ...
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 11th Jan 2013 16:34
You can try using UpdateParticles.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
ProfVersaggi
12
Years of Service
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Joined: 6th Apr 2012
Location: Maastricht Netherlands / Chicago, USA
Posted: 12th Jan 2013 06:09
I did try that but with no luck ... :-(

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From the Desk of Prof Versaggi ...
ProfVersaggi
12
Years of Service
User Offline
Joined: 6th Apr 2012
Location: Maastricht Netherlands / Chicago, USA
Posted: 12th Jan 2013 06:28
I did manage to find a work around in my own project but the issue of the discrepancy between the two pieces of documentation still stands.... :-(

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From the Desk of Prof Versaggi ...

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