Hi,
Been up the last few hours trying to solve this one :/
I've been trying to find a shader that can be applied to a single object to give it a bloom effect (light brightens and expands when looked at directly)
Just so as you know, the situation in the game I'm working on is that there's a moon, and it'd really look good if instead of just hanging there like an ordinary, dull textured sphere, it could glow brightly!
Unfortunately, almost all games and applications I've made so far have been fairly graphically uninteresting, because I've never really given shaders a try before. I've seen some example code, which shows all this stuff about setting up a screen quad, and multiple cameras, and been a little confused by it, so probably if I did find a good shader file, I wouldn't know where to begin with it!
Thanks for any help! If anyone can recommend a shader, or an alternative method or something, that'd be great thanks