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DarkBASIC Professional Discussion / Strange problem importing trees

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SamKM
17
Years of Service
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Joined: 25th May 2009
Location:
Posted: 13th Jan 2013 21:44
Hey,
Sorry, this is probably a really silly question, there's probably a parameter I'm not setting here or something that's designed to deal with this. But what's happening is that when I design a tree using a tree generator program (Two I've tried so far are tree[d] and some of the free models in Forester), export it (as either .x or Forester can do .dbo), and load it in, it's in a mess! The branches are all at ground level, at the tree's roots. And the trunk of the tree sticks up by itself, totally bare. So it looks like some weird exotic growth, rather than a tree! Is there something I'm missing here that I should be doing?
Thanks
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 14th Jan 2013 01:47
I was thinking this was a texture issue...

Can you show us a screenshot?

As my first thoughts are scaling and rotation, but going by what you say it is all spaghetti lol

Section 812
18
Years of Service
User Offline
Joined: 24th Feb 2008
Location:
Posted: 14th Jan 2013 02:10
I had a similar issue once then re exported my tree to .obj and opened it in ac3d , made sure every part was merged and then exported to .x

I think its a problem with parts not being glued mabe.

but anyway that worked for me.

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