Hey, everybody! I'm a bit new here.
I'm having some issues getting the normal map to show up correctly on my custom model.
The middle shows the creature with no shader, while the other 2 are using the pixel shader 2.0 bumpbone.fx file. I've tried several others, but they give equally strange results.
At first I thought this was the classic inverted green channel problem since half of it seems to light up, but that didn't seem to solve the problem, and the lit half of the model doesn't show any signs of the actual normal map being present anyway.
To be absolutely sure, I replaced Aiko's normal map with mine, and it shows up fine UV mapping aside.
Here's a picture of what the normal map SHOULD look like in Amnesia: The Dark Descent
http://i1209.photobucket.com/albums/cc388/Justin71240/statue_amnesia_zpscddb309c.png
I figure it must have something to do with the .X file or the model itself unless there's some other shader I'm missing here. I used the Panda .X exporter for 3ds max 2010.
Any help would be greatly appreciated!