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AppGameKit Classic Chat / Memblock extensions - idea?

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nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 16th Jan 2013 20:08
I was thinking that this will be extremely useful for content management and ultimately extended by the AppGameKit team themselves to be a built in feature..

If we had memblock functions extended to other media types such as MP3, WAVs and we could load external binary into memblocks, then into the object type we want and we would be able to take responsibility for our own media with extreme flexibility.

This way we could package levels and updates more effectively for downloading (e.g. like the old WAD format) with whatever obfuscation we choose.

bjadams
AGK Backer
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Joined: 29th Mar 2008
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Posted: 16th Jan 2013 22:28
this would the the ultimate use for memblocks
nz0
AGK Developer
17
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 30th Jan 2013 01:18
Would anyone like to add some weight to this? I'm aware we can't just keep pushing for new things when they are trying to get a release ready, but this is would solve a lot of peoples issues as well as add superb flexibility.

nz0
AGK Developer
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 10th Feb 2013 02:16
Guess I'll just post this idea on the google board then.

Markus
Valued Member
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Joined: 10th Apr 2004
Location: Germany
Posted: 10th Feb 2013 09:11 Edited at: 10th Feb 2013 09:12
i think load from url(file/memory/web/...) is useful and not only from filesystem.

my solution:

LoadImageEx(GetDataFromFile("File.png"))
LoadImageEx(GetDataFromMemblock(mID))
LoadImageEx(GetDataFromWWW("http://..."))
LoadSoundEx(...)
LoadMemblockEx(GetDataFromFile("File.png"))

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