Hey folks,
I can't figure this one out. I have a video streamed to an image and ghosted to make the black transparent - which it is for the most part. However at certain camera angles (I guess this is the problem??) the whole plane is visible.
Here's the code, perhaps I forgot something important.
load animation "assetts\ripple.mpg",2
play animation to image 2, 12, 0, 0, 300, 300
load object "assetts\ripple.3ds", 17
texture object 17, 12
set object collision off 17
loop animation 2
ghost object on 17
set object light 17, 0
scale object 17, 350, 100, 250
EDIT
disabling the zdepth fixes the transparency problem, but of course looks quite odd.
EDIT2
Got that MF'ef by disabling the zwrite!
http://mattsmith.carbonmade.com/