Hi,
Sorry, been making quite a few post recently, but really running up against a few issues with what I'm doing at the moment, and you guys are great at helping me around them

In my program, a fair few of the objects are bump-mapped (in particular, a very long flat plain, which represents a road). There's also supposed to be fog in the game, to make it mysterious and a little scary. The problem is, objects with bump mapping applied don't fade as they should when receding into the fog. I've tried manually setting them to respond to fog with
set object fog, but no luck there :/
I've also been having trouble getting bump mapped objects to respond to a fair few other (mainly light related) statements, such as ambient light changes and
set object light.
I was wondering if there was some kind of work-around for this, because without the bump mapping it has the visual feel of a game from 1998!
Thanks!