And again we see why they hired you as a fulltime employe
Its funny to see how you and i think alike sometimes
The way you create your ships whas my first idea for the level editor.
But after some investigation so did i find it hard to do with whole levels for mobile devices.
And the obj generation would get extremely complicated with shaders and texture data in it.
And to not talk about the size of the obj file
I have my suspicion on how you create the obj data as you seam to do the box mesh with multiple planes where you grabb the planes corners to get the vertex coords.
I have a suggestion on that you use an extra dat file for agk internal primitives as limbs on the ship?
Its alot easier to do then to write all the obj data for spheres and cones that could be usefull for cockpit and engines.
I even wrote an simple limb function for agk that could be usefull.
The performance impact shouldt be to large if you limit the use to 4-6 limbs for cockpit and engines.
And i think tgc should support this project as it could be a great showcase for wath agk can do.
Iam willing to help you as much as i can if you only ask me

But there is not much i can help a agk wizzard with

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz