Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / simple question about *.x files.

Author
Message
sweldon
14
Years of Service
User Offline
Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 21st Jan 2013 22:02
How does one load the Direct X file one has built and then begin to animate it ?

What thing may be can be , but most of all might be of what might or might not come from all thing within what you see hear or may have around you.
chafari
Valued Member
20
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 21st Jan 2013 22:09
You can load it as normal objects...could be static or animated. We can animate the object if you assign previously the bones to your object. We can animate our object in any 3D program and play animation in Dbpro.

Cheers.

I'm not a grumpy grandpa
sweldon
14
Years of Service
User Offline
Joined: 27th Dec 2011
Location: Delaware,Ohio
Posted: 21st Jan 2013 22:25
how does one load the directx file as object ?

What thing may be can be , but most of all might be of what might or might not come from all thing within what you see hear or may have around you.
Brendy boy
20
Years of Service
User Offline
Joined: 17th Jul 2005
Location: Croatia
Posted: 21st Jan 2013 22:34
with load object command

TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 21st Jan 2013 23:29 Edited at: 21st Jan 2013 23:30
In the editor, press F1 to bring up the help files. Those can be helpful if you're looking for something specific.

Further, you should search the forum for your question before you post your own. You can do this by going to google and entering "site:forum.thegamecreators.com <insert your question here>".

In answer to your question: You need to use a modelling program to make your models. There are a lot of free ones out there, for example blender, or Wings3D.

You can load an object into dbp like this:



Welcome to TGC.

TheComet

http://blankflankstudios.tumblr.com/
"Man being a noob sucks! " - OBese87
MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 22nd Jan 2013 09:28
TGC has this in the store > Enhanced Animation

Which states it allows you to create your own animations too...

Quote: "
Key Frame Control

You have complete control over the animation data. You can easily add, modify and delete key frames. You can then save the data to a new animation file. If you wanted, you could write your own animation creation program using the commands of this feature.
"


Unless I interpreted that incorrectly... you can make your own custom animations...

Good luck!

Login to post a reply

Server time is: 2026-07-07 02:39:30
Your offset time is: 2026-07-07 02:39:30