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AppGameKit Classic Chat / Image size for android portrait app.

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ChoppingLemons
12
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Joined: 25th Sep 2012
Location:
Posted: 23rd Jan 2013 21:25
I was wanting to know what would be a good size of a image to use for a background image on a portrait app on android. For art work I'm using inkscape so if you know how to set up a size on that I would be thankful for that info. Also what programs do you use for making your art work?
kamac
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Joined: 30th Nov 2010
Location: Poland
Posted: 23rd Jan 2013 21:47 Edited at: 23rd Jan 2013 22:03
It all depends which possible resolutions do you target.
The best option is to make few variations of your background and use the one that is, with it's dimensions, the closest to required.

Let's say you target many possible resolutions - then you'd have following background sizes:

768x1024
480x800
320x480

Then you may save them as (for example):
bkg_768x1024.png
bkg_480x800.png
bkg_320x480.png

And find required image from code itself.

Here's an example:



Since you're using vector art, it shouldn't be hard to prepare few versions.


Quote: "Also what programs do you use for making your art work?"


Well, everybody uses something else, depending on what fits their game's style and their own skills.
I, personally, often use GIMP and Flash for vector art. (Though, mainly GIMP till now)
Inkscape is good choice too.


@EDIT

Also, scaling your art work for different styles depends on what do you want to scale.
Usually it should be simply:
1. Resize canvas to particular size
2. Select all your content
3. Scale to fit

Since it's vector art, that'll work without losing on quality.

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