Anyone know how this could be achieved in Tier 2 using C++ (e.g., for an Android port)? Android has a simple method for retrieving any of the public external directories (e.g., Music, Photos) but I have no idea how this could be worked into the C++ needed by AppGameKit if going this route. Again I hate to think about converting thousands of lines of AppGameKit BASIC to Tier 2 just to support saving images to the photo library, but that's the only option at this point.
Here's the Java method:
void createExternalStoragePublicPicture() {
// Create a path where we will place our picture in the user's
// public pictures directory. Note that you should be careful about
// what you place here, since the user often manages these files. For
// pictures and other media owned by the application, consider
// Context.getExternalMediaDir().
File path = Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES);
File file = new File(path, "DemoPicture.jpg");
try {
// Make sure the Pictures directory exists.
path.mkdirs();
// Very simple code to copy a picture from the application's
// resource into the external file. Note that this code does
// no error checking, and assumes the picture is small (does not
// try to copy it in chunks). Note that if external storage is
// not currently mounted this will silently fail.
InputStream is = getResources().openRawResource(R.drawable.balloons);
OutputStream os = new FileOutputStream(file);
byte[] data = new byte[is.available()];
is.read(data);
os.write(data);
is.close();
os.close();
// Tell the media scanner about the new file so that it is
// immediately available to the user.
MediaScannerConnection.scanFile(this,
new String[] { file.toString() }, null,
new MediaScannerConnection.OnScanCompletedListener() {
public void onScanCompleted(String path, Uri uri) {
Log.i("ExternalStorage", "Scanned " + path + ":");
Log.i("ExternalStorage", "-> uri=" + uri);
}
});
} catch (IOException e) {
// Unable to create file, likely because external storage is
// not currently mounted.
Log.w("ExternalStorage", "Error writing " + file, e);
}
}
I'd love to see a C++ snippet that works with AppGameKit to copy a file from the local (e.g., media) directory to the public photo library.