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DarkBASIC Professional Discussion / Box2D Code Samples

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Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 24th Jan 2013 04:58
Does anybody know where I can find some more examples for this plugin?

Loads of 2D game guys have stepped over to AGK; maybe most of Box2D users are using it with C++/c#/vb...

I got a number of concepts for using this in my game interface.

It ships with some examples, but there doesn't seem to be a great deal of snippets in the forum using this tool. It is not the easiest to grasp.

baxslash
Valued Member
Bronze Codemaster
19
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 30th Jan 2013 22:22
Chris, I have a number of abandoned projects that you can look over if you like? I was heavily into this plugin before I moved over to AppGameKit myself.

If you have any questions I'd be willing to answer them too. Diggsey is pretty helpful too it is his plugin after all...


this.mess = abs(sin(times#))
Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 31st Jan 2013 01:16
Yeah I would really like to see the projects, at least I can learn a bit more.

AGK is definately more suitable for 2D game creativity, but I have a use for Box2D with interface effects for a 3D game.

I will post my experience learning it right here.

baxslash
Valued Member
Bronze Codemaster
19
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 31st Jan 2013 11:26 Edited at: 31st Jan 2013 11:35
Here's a 2D car game I started (attached).

I can't make any guarantees on which plugins I used other than box2D though sorry! It was too long ago!

EDIT: Sending you a link to a dropbox folder for a larger project.


this.mess = abs(sin(times#))
Chris Tate
DBPro Master
17
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 31st Jan 2013 14:24
Thanks. It seems like a good project to learn from. I can't run it due to not having D3D draw commands, but it will suffice.

I will see what I can come up with and post here in the future. At the moment I am working on something else.

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