No problem.
You will find as time goes on you may encounter issues (such as huds not showing), items appearing almost see-through (possibly by the fact they use a JPG texture and the current source no longer supports JPG), you do a build of your game and items are missing or not copied to the build, or other "oddities" like that. It does get bothersome at times, but *knowing* the engine and how each component works does help. There are many sections in this thread, including 3rd party tools you may wish to use down the road.
I'll recommend a few things. First off if you have not already done so, take a look at the
FPSC Community Rules and Information Thread. This contains a variety of information that may have answers to some questions you come up with. Second, grab the
Official Community Guides (if you have not already). They contain various scripts and other helpful items that you may wish to reference down the road. Third, there is the
Complete Script Syntax list that contains the commands and their definitions/usage for the engine. Fourth, in addition to the Script Syntax, you may wish to use Flatlander's
FPI EditPad. This application is very solid and good for those wanting to make/edit scripts, and it is very user friendly. I realize many shy away from scripting, but it is a vital part of developments since it is scripts that control how items behave, etc. With no scripting, you could not have a cash system, weapons, etc. Fifth, keep a watch on Starmind's
FPSC Tutorial Series thread as he seems to have a large amount of tutorials that will be very useful. Finally, when you want other applications to help with specific functions, check the 3rd party tools list in the first thread link I gave you. One that I recommend all the time is Xplosys' applications, which can be found
here. He has quite a few applications that are very useful and specific to development roles (example- create text "huds", search for media, make overlays, etc). As my library is quite extensive, his Search & Rescue is very handy to locate what I need instead of going through each item in my library tabs.
If you have questions regarding models or media, post them in the
Models & Media section for quicker replies; script questions in the
Script section. Note that each section may have one or more "sticky" threads- these are threads with valuable information that may help you. If you post your threads in the correct area, your chances for a quick and correct answer are greater than posting in a section other than it refers to. In other words, posting a question in the Models & Media section regarding scripts would not get as fast or accurate an answer than posting it in the script section. Plus, it keeps the areas organized and helps other new people that are searching for similar topics to resolve their issues. Make sure you try and label your thread with a good title- this helps with the search feature.
I'd suggest the basics to get an understanding. Start by using segment rooms and make a room, place a start marker, and a segment door. Switch to entity mode and right click on the door- note the scripts the door uses. Open the scriptbank and look for the door script and view it. Look at the scripts in the guides and get familiar with the conditions/actions. Play with it, and ask your questions. You'll find many here are very helpful if you ask a question and provide enough details to "paint a picture" so we can help out (as you already have done).

There's no problem that can't be solved without applying a little scripting.