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FPSC Classic Product Chat / New user and needs a MANUAL

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Captive
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Location: Leicester UK
Posted: 29th Jan 2013 21:04
Hi all

The name is Captive (AKA Gary OR Gazza ) and Found this site and bought the software and I was going to do loads of things with it but at my age ( in my 50's ) I'm finding it so hard to do the most simple of task's and why

A MANUAL . . . where is the FULL MANUAL

Oh hang on its a game creator . . . Seriously guys this needs re naming as a male P.M.T head banger package LOL

Please don’t shoot me as this is a great bit of software but you need to see it from a newbie point of view and this is what I see

I'll start by saying I'm not a computer geek but I do know my way around a PC but for the life of me I'm banging my head on the table . . why. . I like to read and understand how things work so I don't want to keep pestering every one as you old school boys would say oh no another newbie. .

But for instance my score and health if picking things up and adding them to what you have like an inventory as I have no idea what I'm carrying. guns . . money... gold...go to a shop and buy stuff and see your money go down etc. and this is done how ?

I seem to have 99 lives and 500% of health. . wow this is going to be a long game . . simple to most of you guys but where do I alter it ?

you all may well laugh but seriously where do you alter / change it and please don’t say look at the Manual in PDF trust me I read it 20+ times already

I found some thing called a MOTION TRACKER wow how does it work can I get it to work . . Can I heck. . the word HUD ( head up display I'm guessing ) where / how

What am I doing wrong

Doors / Door switches / Door types hmm two sort of doors here one that’s as flat as a wall when viewed in the editor map and will not fit in a corridor as you can see a gap either side and it wont work on a corridor wall . . why ?
So got the hang of that only took 2 days to find out they don’t work So looking around and low and be hold more door’s and these one’s shows a Green section on the editor/ map ? WOW they work

If the people who made this great software can do a MANUAL it would go along way I’m just wondering how many more like me have got this or down loaded the free version and then deleted it all because we are not all computer programmers

The forum looks great but as a Newbie I have to wait 2hrs to see my posts and being on loads of forums its easy to navigate and use the search engine to look up stuff and even preview there post before posting and even editing and deleting but alas I cant see a search engine is there one or is this opened up when I get a better status along with edit and delete

Now then Would some one like me with very little programming skills do a blog with an idea of a game (captive from the Amiga comes to mind LOL ) they want to make and with out a clue buy this great software and from from start to finish do there ideal game so others could see how easy it is or not in my case LOL

I await all the bombardments or total silence

Gazza

Captive on the Amiga loved it to bits . . . .
Burger
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Posted: 29th Jan 2013 22:25
Hey Captive don't worry I think we've all been through theses little issues. You can find two FPSC guides available to read online or download here:

http://forum.thegamecreators.com/?m=forum_view&t=131868&b=21

http://forum.thegamecreators.com/?m=forum_view&t=180366&b=21

I very much recommend checking those out, they cover some of the very basics to fairly advanced topics.

Quote: "I found some thing called a MOTION TRACKER wow how does it work can I get it to work"


To my understanding it is just a collectable item, despite its name.

Quote: "I cant see a search engine is there one"


At the bottom of the page to the left. 'Thread Subject Search'

Just a tip, try to slow down your posts by maybe putting some comma's and full stops in, without punctuation your message can come across as quite impatient. That's only because its text, but it just helps questions to be answered better.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
bruce3371
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Posted: 29th Jan 2013 23:28 Edited at: 29th Jan 2013 23:31
Hi, welcome to the wonderful world of FPSC! To someone new to the software it can seem a bit daunting at first (been there, done that lol).

But there are some really good tutorials, the best of which Burger has already given you the links to.

There are however some other resources that I thoroughly recommend you take a look at.

The first one being BlackFox's General Scripting thread, which can be found here. This provides invaluable information about scripting, how to do it and and make best use of it to bring your game to life.

The 2nd one, being related to the first, is Flatlander's indespensable utility FPI Editpad. This will really help you with your scripting, as it makes scripting a lot easier and gives a full list of Conditions and Actions (explanations of which can be found in the links Burger gave you), and examples of how to use them.

Other than that, explore these forums, there's so much information and so many resources, it would take forever to list them and provide links to them all!!

xplosys
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Playing: FPSC Multiplayer Games
Posted: 30th Jan 2013 00:46
Hi Captive. I'm also in my .... well I'm old too and there wasn't so much information around when I started. I know how you feel.

Check this out.

There's enough here to make you wish we didn't answer.

Brian.

!retupmoc eht ni deppart m'I !pleH

Captive
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Posted: 30th Jan 2013 01:30 Edited at: 30th Jan 2013 01:33
Yep been through Nicky dudes PDF. . . again not a manual and I don’t think its for newbies. but very informative indeed

Scripts..I'll have to pass on this I'm deffo not into scripts I have no idea what / where or better still HOW LOL. .

@Brian yea . . .Video tutorials yep been through them as well mate. its a pity no one has done a simple shoot em up game and gone through it step by step explaining the high score what points or money you collect and how to exchange it at a shop for better guns etc.

where does it explain how to "say score / collect money ( or an item that adds to your dosh ) for example when you collect ammo you see the screen with how much you have and when you shoot it goes down. . .
Is there any thing like this for collecting say money /cards or what ever item we use for cash / credit in a game ?

OR is there no scope for this on FPSC

at the moment I have level 1 almost done I have doors open / close / shoot the bad guys etc..

But how do I for example collect item “x” I have dotted around and turn this into cash / points that I can later say buy bigger and better guns another thing is how do I do a save option some thing else I need to look into

So a full manual for a newbie is deffo needed

thanks for the input guys much appreciated . . keep um coming ill get there . . I hope

Note to self posted @ 12:30am to adjust time zone

Captive on the Amiga loved it to bits . . . .
Nickydude
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Posted: 30th Jan 2013 01:35 Edited at: 30th Jan 2013 01:35
I must admit, a proper up to date manual is the one thing FPSC really needs right now. Amazing things can be done with FPS Creator as it stands but not many can get the full potential as they have to spend most of their time scowering the forum for bits here and there.

I hope reloaded comes with a fully fledged manual that's kept up to date as updates are put out.

I reject your reality and substitute my own...
s4real
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Posted: 30th Jan 2013 02:03
If you install the update and look in the folder DOCS it has a lot of the new stuff and guides with it.



Quote: "I must admit, a proper up to date manual is the one thing FPSC really needs right now. Amazing things can be done with FPS Creator as it stands but not many can get the full potential as they have to spend most of their time scowering the forum for bits here and there."


I agree there does need to be a new manual.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Captive
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Posted: 30th Jan 2013 02:19 Edited at: 30th Jan 2013 02:23
your not wrong guys I'm about to pack up and I've not even started yet. .

All because I have a power full tool in my hands and I have no clue how it works

Put it this way I just got hold of a Aston Martin DB9 and no keys

Now that's the best way I can describe it

but on another note as per Nicky dude trolling the web to find this info . . . why ?

Now can some one tell me how to put this in like I'm a 5yr old LOL

http://www.youtube.com/watch?v=6mh-hOAEZNc&feature=player_embedded

Yep cash and buy guns YE HA . . help how does it work how do I do it imaging this in a shop and you can buy guns or a car or food imaging a game now with this in it . . more people will love this

I had a dream . . I mastered FPSC and went to a shop LOL

Captive on the Amiga loved it to bits . . . .
Captive
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Posted: 30th Jan 2013 02:33
@S4real

Again looked . . . there just a quick Doc and not a manual

But the video link I posted above that's just what I'm after . .

Thing is how ?

Like I said can some one explain or do a video tutorial like I'm a 5yr old trust me it will get 1000's of hits

again Aston Martin DB9 and no keys

Captive on the Amiga loved it to bits . . . .
s4real
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Posted: 30th Jan 2013 02:42
@Captive you should have in there:-

addendum
Complete Script Syntax List iss6.0
FPS Creator Manual
ocfpscguide which is the official fpsc guide.


Only if you update your fpsc so there more than a few DOCS the official guide a full manual in itself.

The other links are good source of info as well

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Captive
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Posted: 30th Jan 2013 03:02
@s4real all but "complete script"

Again thanks for the help but its not helping if that makes sense confused . . I am LOL

what's that old saying

"give a man a fish and feed him for a day give him a net and show him how to use it and feeds himself for life"

LOL so when some one has time to show me how to do above cash and shop gizmo. . . I'll be for ever in your debt. .

Right its 2am here in UK and so 15hrs is enough for today

Captive on the Amiga loved it to bits . . . .
s4real
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Posted: 30th Jan 2013 03:49
http://forum.thegamecreators.com/?m=forum_view&t=130281&b=24


Here the link to the cash system you talking about.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
The Zombie Killer
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Posted: 30th Jan 2013 06:32
I've been considering re-writing the FPSC manual as a bonus to come along with my WIP mod, but for now, addendum.rtf, the outdated FPSC manual and Ched80's scripting guide is what you need.

-TZK

ASTECH
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Posted: 30th Jan 2013 19:46
Quote: "Amazing things can be done with FPS Creator as it stands but not many can get the full potential as they have to spend most of their time scowering the forum for bits here and there."


This is very true. FPSC is in its prime. However, most people who have stood with the program since V1 to today's 1.20 betas surely can get a good grasp of the engine. Even then, you only have a handful of users who can squeeze the most out of the engine. It's a process that can take a lot of time to learn. Shoot, it took me PLENTY of years to learn how to maximize FPSC now and even at this point I know I could learn more.

Just hang in their Captive. Great things can be made with this engine. You might even go through several projects before you find one you really are proud of. It's a slow learning cycle.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Captive
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Posted: 30th Jan 2013 19:58 Edited at: 30th Jan 2013 23:01
Hi All

First of please don’t take this the wrong way I have no intention of up setting any one

I just want to point out 1 big massive problem with this software

It Need’s a Manual for a newbie like we are 5yr olds

trust me there is no manual out there please don’t say link here link there any more as for a whole day I have found more watching you tube videos than any doc. .

Now then ill ask again as some of you seem to know what its like for a newbie

Just like this statement I made earlier

Now can some one tell me how to put this in like I'm a 5yr old LOL

http://www.youtube.com/watch?v=6mh-hOAEZNc&feature=player_embedded


and Yes s4real I know the link I found it remember LOL but. . . HOW. . . that’s the thing HOW
Please show . . do a video of it and then pleasssssssse tell me how its done because to me its gone straight over my head

remember guys most people make money selling packs and modules but if us newbies cant use it we wont be buying it and then its back to what 1000’s of pc users do. . . surf the web & watch funny clips on you tube etc. come across a video on FPSC and we start all over again and in the mean time your efforts on this forum go unnoticed or to a handful of the group all the time. . does it not

Gazza

Captive on the Amiga loved it to bits . . . .
Captive
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Posted: 30th Jan 2013 23:22
Ok here is a video . . .

http://www.youtube.com/watch?v=CSH3AYVeN3E

Captive on the Amiga loved it to bits . . . .
Norion
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Posted: 30th Jan 2013 23:23 Edited at: 30th Jan 2013 23:24
I've been wanting to create some tutorials about fpsc for absolute new people.

Maybe its about time to actually create one.

I'm not promising anything right now, but I will give it a shot.

Gary, I will try your questions as a source of inspiration.

Here, have a newcomers cherry . And welcome to the Apollo forums, the only place on the internet with infinite knowledge.


- Martin.

Nec Temere Nec Timide
Captive
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Posted: 30th Jan 2013 23:51
@Martin

Many thanks on stepping up to the plate Martin.
As you can see from the video I posted. . .

what the heck do I do now ? LOL

so where do I put them ?

Yea go for it like I say treat /teach me as a 5yr old and lets see about creating a Manual for newbies and if I can do a game then that's it its a Manual for us cherry's LOL

Many thanks for biting the bullet Martin

Captive on the Amiga loved it to bits . . . .
Norion
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Posted: 31st Jan 2013 00:34
Gary,

Check your video's comment section.

Nec Temere Nec Timide
BlackFox
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Posted: 31st Jan 2013 00:35
@ Captive,

Watching your video, you are correct. In the archive for packs, script pack, etc you would copy the folders from the archive into your FPSC folder. So if the archive contains entitybank,scriptbank,texturebank you would copy those three folders into your FPSC directory. Some people put the media in the proper folder structure to make it easy to copy, while others do not and the is assumed the user knows where they are to go.

Any media you download that contains either entities (entitybank folder) or segments (segments folder) will appear in your library assets. If the archive has "entitybank\BlackFox\Doors" as an example and you copy to your FPS Creator, then when you select the "entitybank" tab you will see "BlackFox->Doors" in your library assets.

If you wish, send me an email and I or my wife are more than happy to take time out and assist you. I can certainly understand how overwhelming it can be for the first time. We also have a manual we have been working on since we started in 2008, and perhaps you could give us some insight on some things you feel it should/could contain.

My email is in my profile.


There's no problem that can't be solved without applying a little scripting.
Captive
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Posted: 31st Jan 2013 03:53
thanks to above both party's

Well I unzipped the folders put gamecore into gamecore etc. . . . went to play and. . .

http://www.youtube.com/watch?v=SWtsXoN0MVs&feature=youtu.be

Captive on the Amiga loved it to bits . . . .
BlackFox
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Posted: 31st Jan 2013 04:21 Edited at: 31st Jan 2013 04:43
@ Captive,

Regarding your next video, there is a step you will need to do for the HUD to be displayed.

I used the cash system thread by Conjured Entertainment from here.

Quote: "Place your weapons in your map, and then reassign their Main AI to the cash systems pickupgun_X.fpi for that weapon.
So, the Blaster's Main AI would be reassigned to scriptbank\conjured\pickupgun_blaster.fpi"


So you need to place the weapons, right click on them to display their properties, and assign the script "scriptbank\conjured\pickupgun_blaster.fpi" to the weapon AI Main script.

To do that, you would right click the weapon, then click the three dots in the AI Script Main field. I used the blaster from the Entities>SciFi library.



Navigate to the "scriptbank\conjured\" folder and select "pickupgun_blaster.fpi".



Click Apply to apply your changes for the entity.

There is my level layout with the blaster, cash, and start marker. Please forgive the "Egyptian look"- I am right in the middle of an Egyptian development and forgot to turn them off.



As I pick up each cash, the hud comes up showing the amount of cash I picked up.





I notice there are two versions posted in Conjured's thread- one for v1.18 and one for older FPSC version users. Which exactly are you using?


There's no problem that can't be solved without applying a little scripting.
starmind 001
FPSC Reloaded Backer
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Posted: 31st Jan 2013 05:23
I have tutorials that I have been making for people just like you. You can follow them here.
http://forum.thegamecreators.com/?m=forum_view&t=202100&b=24

In the tutorial, I try to give you the tools to create your game from start to finish. In the forum post you can ask questions and those of us they have the knowledge will share it. Atleast that is my goal.

As far as a step by step process of game will vary based on your idea for a game. If you want a Duke Nukem style game that would be different than a Call of Duty or Doom style game. Yes the basics are the same, but the ideas are different as well as the style.

I hope that makes a point. Enjoy the tutorials and welcom to the forums. Enjoy!

Captive
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Posted: 31st Jan 2013 12:33 Edited at: 31st Jan 2013 13:08
@Blackfox

Yes im running Conjured Entertainment v1.8


Wicked that's what we want. . now it makes sense thanks an awful lot mate just what’s needed in a tutorial or MANUAL

I can now see how the Gun and cash system work


Now then the next bit you have cash on your screen . .
I don’t . . .so that's the next bit how did you get that there . .




Also the hud word “CASH” should also be on the screen but is not . . as you will see in my video below

http://www.youtube.com/watch?v=Qvl5WA_WshI

And what im trying to do

http://www.youtube.com/watch?v=a-htCBeYJhA&feature=youtu.be


So how did Conjured Entertainment do that ? wish he would do a FULL how to like Blackfox has done

Captive on the Amiga loved it to bits . . . .
Captive
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Posted: 31st Jan 2013 16:47 Edited at: 31st Jan 2013 16:50
Just a quick update

I ordered the software off this site

http://www.thegamecreators.com/?m=view_bundle&id=11

& paid for it then downloaded the software as I was told you could.
So I did and all the packs and updated to v1.19.009
and now its not got a licenses. . . .

Say what

Ok Do I now need to delete all and install the CD that came yesterday ?



Captive on the Amiga loved it to bits . . . .
BlackFox
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Posted: 31st Jan 2013 17:05 Edited at: 31st Jan 2013 17:08
Some model packs change the file "userdetails.ini" where "YourName" and "YourSerialCode" are blank. All you have to do is close FPSC, edit the file with NotePad and put your "username" and "serial code" into the two spots. Save the file and you should be good to go.

The thread that explains it is here.

**NOTE** I will add that the default location (C:\Program Files\The Game Creators\FPS Creator or C:\Program Files (x86)\The Game Creators\FPS Creator) may not allow you to edit and save the file if you do not have proper Admin rights. You may need to copy the "userdetails.ini" to another folder (ex: c:\test), edit, save, and copy back to the original location.


There's no problem that can't be solved without applying a little scripting.
Captive
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Posted: 31st Jan 2013 20:20
Thanks Mike that's another one that needs sorting LOL

Captive on the Amiga loved it to bits . . . .
BlackFox
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Posted: 31st Jan 2013 20:40 Edited at: 31st Jan 2013 20:49
No problem.

You will find as time goes on you may encounter issues (such as huds not showing), items appearing almost see-through (possibly by the fact they use a JPG texture and the current source no longer supports JPG), you do a build of your game and items are missing or not copied to the build, or other "oddities" like that. It does get bothersome at times, but *knowing* the engine and how each component works does help. There are many sections in this thread, including 3rd party tools you may wish to use down the road.

I'll recommend a few things. First off if you have not already done so, take a look at the FPSC Community Rules and Information Thread. This contains a variety of information that may have answers to some questions you come up with. Second, grab the Official Community Guides (if you have not already). They contain various scripts and other helpful items that you may wish to reference down the road. Third, there is the Complete Script Syntax list that contains the commands and their definitions/usage for the engine. Fourth, in addition to the Script Syntax, you may wish to use Flatlander's FPI EditPad. This application is very solid and good for those wanting to make/edit scripts, and it is very user friendly. I realize many shy away from scripting, but it is a vital part of developments since it is scripts that control how items behave, etc. With no scripting, you could not have a cash system, weapons, etc. Fifth, keep a watch on Starmind's FPSC Tutorial Series thread as he seems to have a large amount of tutorials that will be very useful. Finally, when you want other applications to help with specific functions, check the 3rd party tools list in the first thread link I gave you. One that I recommend all the time is Xplosys' applications, which can be found here. He has quite a few applications that are very useful and specific to development roles (example- create text "huds", search for media, make overlays, etc). As my library is quite extensive, his Search & Rescue is very handy to locate what I need instead of going through each item in my library tabs.

If you have questions regarding models or media, post them in the Models & Media section for quicker replies; script questions in the Script section. Note that each section may have one or more "sticky" threads- these are threads with valuable information that may help you. If you post your threads in the correct area, your chances for a quick and correct answer are greater than posting in a section other than it refers to. In other words, posting a question in the Models & Media section regarding scripts would not get as fast or accurate an answer than posting it in the script section. Plus, it keeps the areas organized and helps other new people that are searching for similar topics to resolve their issues. Make sure you try and label your thread with a good title- this helps with the search feature.

I'd suggest the basics to get an understanding. Start by using segment rooms and make a room, place a start marker, and a segment door. Switch to entity mode and right click on the door- note the scripts the door uses. Open the scriptbank and look for the door script and view it. Look at the scripts in the guides and get familiar with the conditions/actions. Play with it, and ask your questions. You'll find many here are very helpful if you ask a question and provide enough details to "paint a picture" so we can help out (as you already have done).


There's no problem that can't be solved without applying a little scripting.
bruce3371
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Posted: 31st Jan 2013 23:35
I must admit, I too really struggled with things like scripting when I first started using FPSC.

But after getting stuck in, and some very usefull help from people like NBT (who unfortunately doesn't seem to be a round much anymore) and BlackFox, I soon started to learn some things.

But I think the key here is to get stuck in and have a go. Lie has already been said, people are generally very helpfull around here, and there's a vast amount of resources to help you along the way

Norion
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Posted: 1st Feb 2013 00:12
Damn it Blackfox, you make me feel useless now . I'm still gonna write the tutorial though, maybe for future newcomers.

Cheers,


- Martin.

Nec Temere Nec Timide
Captive
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Posted: 1st Feb 2013 00:31 Edited at: 1st Feb 2013 00:37
Hey guys both put into it get as many people as we can to make the

ULTIMATE MANUAL

oh my god I've finally worked it out . . just up loading video

Captive on the Amiga loved it to bits . . . .
Captive
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Posted: 1st Feb 2013 00:53
here it is guys its down to that $0 sign. . .



I cant believe that's what I missed off . . I was thinking its a money icon valued at £0 so why fit it into the game . . See this is when you do something to write a full Doc on it may seem easy to some but this has had me going for 2 days solid . . .
Talk about reverse engineering a game

And a video to see it in action

http://www.youtube.com/watch?v=LvgbvylVhhk&feature=youtu.be

Ok guys thanks for all the help advice etc. could have never done it with out you

So who wants to write that one up as a tutorial . . .

Captive on the Amiga loved it to bits . . . .
BlackFox
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Posted: 1st Feb 2013 01:06
I looked at the Cash System for v1.18 and it is in a readme file.

Quote: "To use the system just...

1) unZip (or copy/paste) the files into your FPSC Files directory with the same folder structure found in the Zip.

2) Place the painting somewhere in the map, and then place some cash around as well.

3) Place your weapons in your map, and then reassign their Main AI to the cash systems pickupgun_X.fpi for that weapon.
So, the Blaster's Main AI would be reassigned to scriptbank\conjured\pickupgun_blaster.fpi
"


I had forgotten to ask you if you had placed the painting. On one of my tests, I did not and that was why I did not have a "Cash" hud continually showing. Once placed in the level, it was there.

Most media you find will/should have a "readme" or something similar included that give instructions. Another point to make (using the cash system as an example) is that if you use an older version and want to switch to the newer version, you should remove the older version first. Otherwise you may end up placing something from the older version in the level (ex: money) and it does not work off the newer version scripts.

Glad to see you got it working.


There's no problem that can't be solved without applying a little scripting.
Captive
13
Years of Service
User Offline
Joined: 24th Jan 2013
Location: Leicester UK
Posted: 1st Feb 2013 02:17 Edited at: 1st Feb 2013 02:17
Yea I'm running the 118ce version Mike so no deleting the other stuff . . .. any way . .

Yea he goes on about 6 JPEG pictures. . . I only have 1 called cs0 . . oh no here we go again and he's on about cs1 to cs6

Now then the next thing is how to change the Value of an ITEM looked in the AI and nothing regards amounts or CASH

Now at the moment all weapons and ammo is set the same I want to up the better guns and ammo along with health and energy packs so Mike or any others if you find how to alter the gun / ammo value post away

Captive on the Amiga loved it to bits . . . .
Captive
13
Years of Service
User Offline
Joined: 24th Jan 2013
Location: Leicester UK
Posted: 1st Feb 2013 02:50
oh my god. . . This ole boy's on a roll tonight

Here's how I found the Value's of the items tried just line 5 to start that did nothing so did the rest below and . . yess I need to collect 5000 for the assault rifle and only 1000 for the blaster . . . hers how any mistakes please let me know

program files(x86)\the game creators\fpscreator\files\scriptbank\conjured .....pickupgun_assaultrifle.FPI

Edit it using Terry's edit script

Line 5 desc = Pickup Assault Rifle for 5000 Cash

Line 19 :state=3,varequal=cecashcounter 5000:state=5
Line 20 :state=3,varless=cecashcounter 5000:state=4
Line 21 :state=3,vargreater=cecashcounter 5000:state=5

Line 35 :state=10:subvar=cecashcounter 5000,

Because its almost 2am again and im tired so will sort tomoz morning

Gazza

Captive on the Amiga loved it to bits . . . .
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 1st Feb 2013 03:05 Edited at: 1st Feb 2013 03:07
Quote: "Now at the moment all weapons and ammo is set the same I want to up the better guns and ammo along with health and energy packs so Mike or any others if you find how to alter the gun / ammo value post away"


When you place a weapon, right-mouse-click on it to bring up properties of the weapon. Look for the Ammo section and alter the line that has "quantity".



So if a rifle holds 24 rounds with a quantity of "1", then setting to "2" would give you 48 rounds; "3" would be 72 rounds, etc.


There's no problem that can't be solved without applying a little scripting.
Captive
13
Years of Service
User Offline
Joined: 24th Jan 2013
Location: Leicester UK
Posted: 1st Feb 2013 10:07 Edited at: 1st Feb 2013 10:15
Quote: "Now then the next thing is how to change the Value of an ITEM looked in the AI and nothing regards amounts or CASH"


LOL sorry mike My bad

I meant as in to BUY the item

Yea got the amount sorted or quantity it was BUYING them I should have said

but as you can see in the post above yours . . . Got it . . LOL

any way we still need this one sorting if any one knows

Quote: "Yea he goes on about 6 JPEG pictures. . . I only have 1 called cs0 . . oh no here we go again and he's on about cs1 to cs6 "


Captive on the Amiga loved it to bits . . . .
s4real
VIP Member
19
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 1st Feb 2013 11:45
@Captive :- Sorry I forget that people who just start using the program need more info then just a link.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Captive
13
Years of Service
User Offline
Joined: 24th Jan 2013
Location: Leicester UK
Posted: 2nd Feb 2013 22:41 Edited at: 2nd Feb 2013 22:46
@S4real

No problem mate its a learning curve that's for sure.

Just wish I was as good as most of you on here but at 50 odd im not gonna let it beat me

Just keep them posts coming it helps me / us out but if you could do it as Black fox did


Quote: "Place your weapons in your map, and then reassign their Main AI to the cash systems pickupgun_X.fpi for that weapon.
So, the Blaster's Main AI would be reassigned to scriptbank\conjured\pickupgun_blaster.fpi"

"


Now that's what we want nice one Black fox

Captive on the Amiga loved it to bits . . . .
Dragon slayer
19
Years of Service
User Offline
Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 8th Feb 2013 22:20
Hey!

Welcome! I am not that up on FPSC even though I have been around here since 1999 or 2000. I am also old! 52. I am going to get to playing more with FPSC. I have been trying to learn programming, multiple languages at once and my brain is just fried!!! I just want to have some fun now and that is not fun right now. Blackfox is the man around here! very knowledgeable on FPSC.

There is a manual that comes with FPSC even though dated and not very good is helpful. Shows how to build a small level. All the reading material everyone offered is dated but good. Take your time and look at this stuff then try things. That is how to do it. Start small try things out. You will not make a game right away but you can make things that you will learn from.

There is a mod out there called RPG mod which has inventory system and a bunch of other stuff. I have to look into that more as I am into RPG's. I think you need to know some scripting to work with it.

Well have fun and welcome aboard!
Dragonslayer

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