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Geek Culture / how much could you get paid for for a game?

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Robin
21
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 17th Nov 2003 15:41
basically, how much could you get paid for for a game? i mean, say if you make a racing game in DBP, and then sell it to a publisher or whatever you do, how much could you get paid? I know it would vary a lot, but can someone give me an idea - i mean, how do you actually sell your game? do you make a complete game, and then show it to a publisher?
just wondering...
Robin

http://www.thegameszone.tk
robin@thegameszone.tk
Shadow Robert
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Location: Hertfordshire, England
Posted: 17th Nov 2003 16:26
depends on alot of things...
a) publisher size
b) quality of the product
c) appeal of the product
d) possible after support
e) availability
f) your negotiation skills

you can't have a set price because there is nothing set in stone, especially when it comes to amature/freelance developers


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
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MicroMan
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Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 17th Nov 2003 17:10
No, to a publisher you don't sell a complete game. It would be silly to spend three years developing a game and then sending it to the publishers.

What you do is you make lots of small games, release them to the public from a website, and (if you're a freelancer) then you write a detailed proposal with links to all the games you've previously made. The publisher will probably turn you down anyway, but the chances improve from a definite 'No way!' to a 'Well... nah!' if you can show what you've done before and that you're capable of making games.

If they come back with 'Nah, this is too risky, but hey we need a guy manning the coffee machine on the third floor, so are you interested?' you fall to your knees and accept it with good grace. And when you're a highly experienced barista a few years later you might be able to convince the Boss to let you into one of the teams.



-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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klariza
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Joined: 6th Nov 2003
Location: uk
Posted: 17th Nov 2003 17:26
that is why i am only doing small free lance, free download games from my site.
cause
a. its helping me learn about game making and design and stuff.
b. i am building a nice little showcase for fun
c. if a publisher suddenly trips over my site - he might like some of the stuff i do

d. c will probably not ever happen - but i still like making games for fun

plus yes yes it is good to make lots of little demos of games - and then display them on ur site.
i think its just a hit and miss market if your wantng to sell games to publishers personally - which is why i would just prefer personally to just make em for fun.
but anyhow - good luck and hope you do wow a publisher some time in the future

I am obsessed by Toasters - especially talking ones...bizaare really isn't it?
Robin
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Location: United Kingdom
Posted: 17th Nov 2003 17:54
thanks for the replys
i think i'm like you klariza - i'm just making games for fun, its not even where i want to go into in the future, i just have it as a cool hobby - and if a publisher was interested in my games then yeah!

Microman - so if a publisher saw some games on your site which they liked a lot, would they then pay for you to produce a new game which they could then sell, or would they use one of the games from your site?

i don't know if anyones read it/watched it on tv, but theres a book called 'matts million'? - i've just remembered watching it on tv ages ago. its about a kid who gets several million pounds from making a game - i mean this is probably very unrealistic but yeah was kind of fun...

raven: i know there are a lot of factors involved , but say if 'sold - out', the company who sell £5.00 games in shops, bought a game (lets say, a kart racing game with 8 tracks) off someone, can you just give a vary rough estimation of the cost, i'm just really curious... thanks

http://www.thegameszone.tk
robin@thegameszone.tk
Kevin Picone
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Joined: 27th Aug 2002
Location: Australia
Posted: 17th Nov 2003 17:55 Edited at: 17th Nov 2003 18:01
Quote: " basically, how much could you get paid for for a game? i mean, say if you make a racing game in DBP, and then sell it to a publisher or whatever you do, how much could you get paid?"


If you sell your game to the publisher/or somebody else, so they own it outright, I wouldn't expect a huge return though. I'd also be very careful about your obligations after it's been sold. The last thing you want, is to be throwing away hours on user support for 'their' game now.

Publishers like http://www.idigicon.com/ and others do buy titles. They range from 500 through to a few thousand pound. Apparently their system pays more, the more titles you have published with them. So there's a big incentive if you can produce titles quickly.

Royalty deals look appealing, but you certainly need be careful. You might happily get published, and never make any real money. These are often so biased in favour the publisher it's just not funny. I.e. You won't quality for a payment/income until the publishers recovers it's losses, plus a probably very large surplus. So from completion to getting paid, it's normally a long slow, drawn out process.

Personally, I'd avoid exclusive 'international' deals also, as smaller publishers are unlikely to be able to service all these regions. You would be better served if you could find localized publishers whom know their regional market.



Quote: " I know it would vary a lot, but can someone give me an idea - i mean, how do you actually sell your game? do you make a complete game, and then show it to a publisher?
just wondering...
"


You don't need a complete game (you don't even need a demo, if you have a design doc, a suit, and a car salesman friend to run the pitch ), to make a submission for evaluation. Depending on 'whom' you want submit your demo too, you may need to sign a submission agreement (protects them from being sued). They will normally happily mail for fax them. Although, for some of the big boys today, you would need an agent.

Kevin Picone
Play Basic - Visible Worlds - Kyruss II
[url]www.underwaredesign.com[/url]
Shadow Robert
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Location: Hertfordshire, England
Posted: 17th Nov 2003 23:23
Sold-Out is just Eidos' Budget line in the UK.
you'd have to have something pretty special for a larger developer to even give you a second glance.

When you want to go about retailing your title the name is to actually develop it with retail in mind from the start.
Oki so spending several years developing it, then trying to find a publisher might seem like a waste ... but actually you're FAR more likely to get one willing to publish the title if it is either complete or nearing Gold with an easily accessable demo that shows them the main points of the game.

I've recently had alot of help from Doug from SCi Games on the point of title publishing and such. More along the lines of the in/outs of such things than an actual deals with them...

You'll want to work on a title that is easily accessable to most people, mostly pick-up'n'play sort of things with a development cycle of around 6months (so not a Final Fantasy epic ).
Reasons being not only quick results, but also the fact of the gamble about how it is recieved and even as a amature/budget developer you will want to keep up with current graphics and such technology.
Graphics Sell, Gameplay Hold and Overall make it Hot.

you need the title to be good with a good idea before even thinking about publishing... and create a demonstration that lives upto your hopes.


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
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Pincho Paxton
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Posted: 18th Nov 2003 00:03
People used to get millions of pounds for games. Space Invaders made quite a few million pounds. Mario Bothers I think is the highest earning game of all time, but that was also to do with merchandise. The people that I used to work for were all millionairs, and they started off in a wardrobe. Nowadays you need to make console games to make much money.

Pincho.
KNau
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Posted: 18th Nov 2003 01:08
If you are in it for the money then get out Go become a trial attorney.

http://www.canceriannewmedia.com
Tasik
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Location: Canada
Posted: 18th Nov 2003 01:54
Quote: " If you are in it for the money then get out Go become a trial attorney. "


Yeah but being a trail attorney is no fun and he said he was "Just wondering..."

Any how

Quote: " basically, how much could you get paid for for a game?"


I think that depends on who your working for... but I dono really know. But If you like making games you can make lots even become rich

There will always be some one a little bit faster, a little bit smarter, a little bit stronger, that some one is me =)
Angeleyes
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Posted: 18th Nov 2003 02:21
Well I agree with that ya all saying, but lets not forget that sometimes an opening does appear.

The company I work for has a parent company and they advertised about a year ago for freelance artists (and I think a coder too?). The artists came from diff art boards all over the net and 12 of em were pick.

I work with some of them still, and the majority have now been offered full time contracts.

So it can still happen ya know.

Ta ta for now
Mary

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