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AppGameKit Classic Chat / Roadmap for AGK in 2013 and beyond

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DMXtra
22
Years of Service
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Joined: 28th Aug 2002
Location: United States
Posted: 30th Jan 2013 08:13 Edited at: 31st Jan 2013 00:48
Freedom Engine has been mothballed from 2013 to sometime in the future
http://forum.thegamecreators.com/?m=forum_view&t=203265&b=47

Now that Freedom Engine has been mothballed for now. When does Version 108 (final) of AppGameKit come out and what is on the roadmap for the near future and farther future of AppGameKit?

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 30th Jan 2013 09:58
Well, TGC have said they want to work on the IDE in the next version
DMXtra
22
Years of Service
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Joined: 28th Aug 2002
Location: United States
Posted: 30th Jan 2013 10:42
Do we have a date for 108 yet?

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 30th Jan 2013 15:46
AGK v1088 (beta) is already available from your TGC 'My Products' page.

Did you mean the non-beta release (probably v109)?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Impetus73
13
Years of Service
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 30th Jan 2013 17:03
Beta or not, it's the same product, the released version will probably still have a million bugs. Should just drop the beta name, and call it version 1.8.8

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 30th Jan 2013 17:18
Our current focus is on making V1.08 as stable as possible on Win, Mac , iOS and Android.

After that we'll be looking at Compiler improvements, Debugger / IDE issues.

As you have seen we are also developing AppGameKit apps which is helping us test the engine.

2013 is very much about ensuring AppGameKit is a stable, fast and reliable development tool.

Rick

Financial Director
TGC Team
gbison
13
Years of Service
User Offline
Joined: 15th Dec 2010
Location: USA
Posted: 30th Jan 2013 18:20 Edited at: 30th Jan 2013 18:21
Quote: "2013 is very much about ensuring AppGameKit is a stable, fast and reliable development tool."


And thats exactly what should happen! Thanks Rick!

"The greatest trick the devil ever pulled, was to convince the world he didn't exist."
bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 30th Jan 2013 21:44
when will we have gamecenter commands?

there are gamecenter commands in the latest 108 beta, but i don't know if they are placeholders or if they actually work...
Alien Menace
AGK Developer
19
Years of Service
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Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 1st Feb 2013 23:40
How about the Playbook support that was promised?

Apps published: 3
Luca91
12
Years of Service
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Joined: 1st Sep 2012
Location: Italy
Posted: 2nd Feb 2013 00:05 Edited at: 2nd Feb 2013 00:07
I would love if I had support for linux (elf executable) deploy and html5 deploy

On the other hand, FreeDoom Engine had html5 deply, so why not add this feature to AppGameKit ??
Paul Johnston
TGC Developer
22
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 2nd Feb 2013 00:31
Playbook will be supported, I've recently managed to get the 108 player running on it, although the new commands currently do nothing, it is still being worked on.
Alien Menace
AGK Developer
19
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 2nd Feb 2013 00:49
Now THAT is good news! Thanks Paul!!

Apps published: 3
The Zoq2
15
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 2nd Feb 2013 12:16
That is awesome Paul, TGC have realy made some good descitions latley!
JimHawkins
15
Years of Service
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 2nd Feb 2013 14:29
The new OS supports Android apps, apparently.

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 3rd Feb 2013 19:44
Great work Paul, as long as the Playbook AppGameKit is updated to AppGameKit one day or another, all will be great!
DVader
20
Years of Service
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Joined: 28th Jan 2004
Location:
Posted: 7th Feb 2013 17:01
Will automated compile options be part of the IDE upgrades? Also a list of all labels would be a welcome addition, as large projects tend to get hard to navigate, especially when you return to them after a break.

Marl
13
Years of Service
User Offline
Joined: 19th Nov 2011
Location: Bradford, UK
Posted: 7th Feb 2013 19:07
^ what DVader said plus.

Conditional compilation in Tier 1 so that debug code can be omitted for release.

At the moment I use big easy to find comment blocks to quickly identify which bits to remove.
AgentSam
12
Years of Service
User Offline
Joined: 14th Mar 2012
Location: Virtual Space
Posted: 7th Feb 2013 19:33 Edited at: 7th Feb 2013 19:37
@DVader, Marl

Those would be very nice additions to Tier 1, but hasn't it been said repeatedly (by TGC staff), that these suggestions will not be picked up on these forums?

(The most likely reasoning why we have been asked to use the AppGameKit issues list is, that the TGC Developers don't want to bother writing down each suggestion by themselves or to have to go back searching for feature requests when they find the time to implement them! So they have asked, that all feature request (and bug reports) be left on the AppGameKit issues list at Google Project Hosting. People just keep forgetting this, and many request are "lost".)

So, maybe leave these as feature requests at the AGK Issues List.

Cheers,
AgentSam

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