This is a very powerful command:
but if your 3d objects are over 1000 faces and number over 12 it will crash eventually soon after this...
rem mesh to be
make object plain 25,10,10
rem
rem main object
make object plain 26,10,10
position object 26,whateverx,whatevery,whateverz
rem new mesh is 28 from object 25
make mesh from object 28,25
rem controls object 26 with new mesh limb 28 added from object 25
rem object 26 gets new mesh added
add limb 26,1,25
rem this offset command will very much make you need to know
rem where your limb is in context with your base object;
(I had some 36 limbs (or one object) extracted to a 3d editor at one point and it was quite nice)
offset limb 26,1,boogersx,boogersy,boogersz
delete mesh 28
delete object 25
rem completely new mesh from object with limbs attached
make mesh from object 5,26
save mesh "testatroupp1.x",5
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Here below I was able to get all these objects to face center as they were once all single 3d objects and now they are all one object(good or bad); But the BOX allows me to center any new objects using the "box" base coordinates;
And all the pieces are exact thanks to DBPro!!!
Ofcourse I have only used this technique to feed a 3D image into a Povray file... Only once or twice actually; any tipps welcomed using "Amabilis "
This Povray technique would be used to make a title screen or mid screen animations ; it would have no impact on how DBpro would be used for object purposes.