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Geek Culture / Game retailiers

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hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 17th Nov 2003 18:28 Edited at: 17th Nov 2003 18:29
Say you wanted to start a small buisness in computer games retailing like the "Game" stores in the UK, how would you go about it? where would you get your games from? would you go to the developers? publishers? wholesalers? and if wholesalers then which ones? are the wholesalers the same as the publishers, since most of them manage a variety of different games created by different developement teams? any examples? sites? would you set it up online, call, mail or even go there physically? I could go on but i think you get the picture, say you wanted to start a retailing business, how would you set it up?

Richard Davey
Retired Moderator
22
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 17th Nov 2003 18:29
So many questions, so little time... life just isn't long enough to do all your homework for you go buy an issue of MCV and you'll figure it out quickly enough.

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 17th Nov 2003 18:33
and i have done some research i just need to be pointed in the right direction, and what's MCV?

Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 17th Nov 2003 18:35
Hello Google.. hello first result on the list. The title alone should give it away.

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 17th Nov 2003 18:41
ahhh, i see the light thanks!

spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 17th Nov 2003 18:45
I ran a mailorder computer games store with two shops for nearly 5 years and it's very hard work I can tell you.

Games are all bought from distributors and you get various discounts off the rrp. We got anything from 25-60% off rrp.

We mainly sold Amiga and PC games but dabbled a bit in console stuff.

We used 1 main distributor (Centresoft) and a few other smaller ones for the odd weird game that noone would sell.

There are a LOT of overheads to consider as well. Packing material, credit card stuff, postage, staff wages, phone bills, e.t.c.

What killed it for us was the sheer amount of returns you have to deal with. Back in the days of Amiga and Pc games coming on multiple floppy disks and where directx didn't exist, games just didn't work on loads of peoples computers and you are obliged to refund or replace the game. Trying to get distributors to replace games is also a nightmare.

Thankfully with directx, cd's and better pc's, things are a lot simpler now.

P.S. We were doing a turnover of well over a million quid a year, which you would think would make you rich. How wrong you would be!

Also, if you have a mail order company you are obliged to do lots of advertising and this is the biggest expense of them all. It will cost you thousands of pounds every month.

Good luck!

Boo!
hexGEAR
22
Years of Service
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 17th Nov 2003 18:56
thanks for sharing that piece of info. much appreciated! it's really for a business coursework i'm doing right now, i just need to find out about how the whole process works

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