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AppGameKit Classic Chat / AGK 3D Question

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ManOfActionTM
13
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 2nd Feb 2013 07:43
Okay, so I don't think I'm thinking about this correctly, so I'm coming to the forums to point me in the right direction.

AGK 3D can load in a 3D object, make 3D worlds (from one screenshot I saw), but not do 3D Animation.

So is the idea to make a 3D world with animating 2D characters? I've worked on the reverse of this (2D World with 3D Characters), but not in this manner. If I'm wrong on this, could someone explain this to me, because I'm clearly lost as to why anyone would use the 3D commands without animation. (This is an honest question, please don't take it the wrong way, I'm a big supporter of AGK). If you have any examples of what might be done, I'd appreciate it.

Thanks!
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Feb 2013 09:03
You could do this by creating a plane and setting it's image. I made a game in DBPro like that and it worked really well. Maybe I should convert it: http://forum.thegamecreators.com/?m=forum_view&t=182131&b=5


this.mess = abs(sin(times#))
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 2nd Feb 2013 16:56
baxslash - wow

ManOfActionTM
13
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 3rd Feb 2013 02:32
Thanks Baxslash, I feel a little more confident going in that direction now!

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