Hello guy's.
Rolfy, Thanks for the tips, but tweaking shaders is beyond me. I should remedy that.
Wolf you hit it on the head. I want to have animated screens, and,
or glowing parts on consoles that can be detailed with the normal map, similar to bond1's tangent basis.
Like this...
Note that the machine entity clearly shows the bump effect from the normal on it's surface, and has the 2 animated screens on it.
That way the animated entity will blend in to the surrounding environment, and react to light as the tangent shader does. when using Bond1's animated shader, you cant get the same light reaction, or bump relief effect rendered by the normal map.
Bond1, Hello sir. If this could me managed, it would be wonderful. I use your tangent basis shader on nearly everything in my new sci-fi development, which makes it all, look fantastic! and to be able to make entities with that same look, and have animated screens, monitors, and lights on them, would in fact, be genius.
If I may, Mark, if you were to put together a collection of special efffect shaders, that could be used to bring FPSC users up to speed with what other engines have been using forever now. There is probably no amount that would be too much to pay for such a pack. Effects that could replace the use of the current decals available for improved visuals. As well as a wider variety of water effeects to enhance your Metro theater collection, like fountains, etc. I'm still trying to find a transparent shader that could be used to give a water effect to simulate water behind glass, like in
Bioshock, for my
Ryan's Rapture development. Just a personal wish list item here. But my offer to pay you to make these still stands my friend.
To answer your question, static would be preferred, if possible. if not, that's fine too.
And if you made the pulsing light effect, as well, that would be the icing on the cake. I am in no rush, and know you have better things to do with your time, anything that you would consider making would be warmly appreciated.
Thank you! 
Back from the Wasteland.