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FPSC Classic Product Chat / Is UDK all that better? Perhaps not.

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Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 4th Feb 2013 20:50
The following is a quote from a UDK developer trying to work out a game. It seems UDK has crashes as well.

Quote: "I have also created a Crash bandicoot level on UDK but I can't cook it...
It most likely a UDK problem like the guy pointed out in the polycount forum. Because I can't even start the level on my PC while I'm still on the viewport. And the cooking show no error. Everytime I open the game it crash. Anyone can help me?"


This is not a thread dissing either UDK nor FPSC. It is just to point out that all development tools have their problems.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
uman
Retired Moderator
21
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Joined: 22nd Oct 2004
Location: UK
Posted: 4th Feb 2013 21:42
Quite so.

Almost all products may have all kinds of issues for a purchaser.

Its just not an excuse for them existing.

Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 4th Feb 2013 22:19 Edited at: 4th Feb 2013 22:20
Quote: "Its just not an excuse for them existing."


Of course, that is true. If an issue can be identified it should be fixed.

I think you know my point. People are always saying FPSC is junk because something for them doesn't work and they want to then jump to another and one of the most often mentioned is UDK.

I just wanted to show that UDK also has it's problems and others do as well I'm sure. If the problem is identified, then hopefully it will get fixed. If it can't be identified then we have to work around it - hopefully that can be done. I have worked around several issues to my satisfaction; but, then again, that's me.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 5th Feb 2013 02:24 Edited at: 5th Feb 2013 02:30
Flatlander,

Great point. I use Both UDK and FPSC and actually UDK crashes on me more. At least 3 times in 2 hours per night. It's been said many time you get out what you put in and it holds very true with both engines. The main reason I am developing my game with UDK is I suck at scripting (which is my fault not FPSC's) and UDK has Kismet which does what I want a little easier. That's not a burn on FPSC it's me as a user driving that decision for me and me alone.

I backed reloaded because I really think the new features will make learning the scripting worth it to me and I would love to port my game over and use FPSC instead. I have always wanted to prove the people that say it can't be done wrong, but with my current level of scripting knowledge...well...
Section 812
18
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Joined: 24th Feb 2008
Location:
Posted: 5th Feb 2013 05:03
I say " if it doesn't crash, it must be made by Microsoft "

oh, wait a minute, there was that surface tablet that crashed during it's debut.

and there's the office software, forgot about that.

and that KB2707511 that caused virtual dos machine to crash.

well shoot, if microsoft can't get it right on the first try then it's hopeless! (that's just a joke guys)
even experts miss things but nobody quit using Windows.

by the way, does anyone know when the commodore vic 20 is gonna make a comeback?

my first game.


|*| <- that's a Tiefighter.

Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 5th Feb 2013 06:49
Ah yes, the Commodore Vic 20. A lot of people raved about it in its day.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
MrValentine
AGK Backer
15
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 5th Feb 2013 12:37
Always quick to blame the software, never the hardware... sometimes you may have the most up to date hardware, but if you got the wrong parts joined together, expect issues, and one of the main culprits is either the wrong or bad RAM or an under powered PSU, and I do not mean the Wattage, I mean the AMPerage, something inexperienced builders always go amiss...

But yeah, come on in defense of both applications I must say, since they fly into the thousands of lines and I mean tens of thousands... some issues are going to get through or have some guy say 'We can fix this if enough people complain about it post launch' etc...

But so far I cannot recall many crashes with FPSC, then again I have not made anything huge with it

But yeah... we must always take everything into account...

Personally I am not a fan of UDK, and definitely not a fan of Unity... I may experiment with UDK at some point, but that may be a year or two from now. [Or Six months given my past advances in development]

Anyway I shall finish rambling now >.<

JRH
19
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 7th Feb 2013 14:27
From my experience when FPSC crashes it's because of something I've done, and most often when large maps are involved. Where there's a will there's a way, however, and I'd say most of the time a few changes and my maps build fine again. I guess it comes down to knowing the limits of the game engine you are using.

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