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DarkBASIC Professional Discussion / FPS Game Generator in style of Wolfenstein Classic

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Nytus Sermus
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Posted: 5th Feb 2013 12:37 Edited at: 14th Mar 2013 04:53
$$

The subtle reality of the universe cannot be described, that which can be described in words is merely a concept of the mind.
BMacZero
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Posted: 6th Feb 2013 06:12 Edited at: 6th Feb 2013 06:13
Good luck, that's going to be a lot of work.

You should start with small sub-problems that could have applications to other things, like random texture generation. That way whatever you come up with will be much more widely useful, even if you don't finish.

For generating sounds effects, you should check out the source code for sfxr. sfxr is a program that automatically generates a wide variety of 8-bit sounds in certain categories (like "powerup", "hit", "die", etc), and it's basically exactly what you want for this.

Genetic algorithms could be a fun way to generate new enemies dynamically. They work on a "survival of the fittest" method where enemies are generated with some list of random parameters, and ones that do well "reproduce" to form new enemies that inherit some of their features. I used this in my game Primeval Labs - you can get the source for that here if you're interested.

MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 6th Feb 2013 12:35
I believe I am already following your other projects, so why not this one

If I can see myself being able to contribute, I will attempt to, for now let us see where this leads

Focus on your coding for the time being, sound is in the middle to end phases

Nytus Sermus
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Posted: 7th Feb 2013 02:58 Edited at: 14th Mar 2013 04:53


The subtle reality of the universe cannot be described, that which can be described in words is merely a concept of the mind.

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