Okay, I just reread the help page for the AppGameKit FacebookSetup command.
So, somewhere in Facebook (the site), you are defining an app that is going to communicate with Facebook. Is that right? And how do you get to that page?
I will make some guesses about what some of the fields should be (and hope that someone from TGC will help here):
Basic info -
Display Name: <whatever your app name is, and it shouldn't be AppGameKit Test App>
Namespace: not sure, what does it display when you click on the little question mark?
App Domains: this should be the web domain for your app, this assumes that you will have a web site related to the app
Assuming Native Android App (what other options did they give?) -
Package Name: This is how your app is primarily identified in the AndroidManifest.xml file and it should not be 'com.thegamecreators.agk_player' since that already exists. It should start with 'com.', then have a name specific to you as the publisher (no spaces, avoid special characters, no period within the name), then a period and then the name of your app (same rules as for publisher) and it it is a good idea that it resembles the app name (underscores can be used for spaces). See the 'Android Project and Product Name AND Fix the "Missing Class R" errors:' section (and the one after) on the
AGK Wiki Templates page for how and where to change the package name - very important.
Class Name: not sure, but you might actually want to put 'android_player' here, since that is the class that executes things and is the target for both Tier 1 and Tier 2 Android builds
Key Hashes: no clue
I'm giving you my best guesses here.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master