i tested several Q3 maps with DBP last night. Some were like a bunch of polys thrown everywhere while other were almost 100% ok.
Tho there wasn't any of them being 100% right. There was alway some polys missing and I haven't seen ANY sky shader working properly.
BTW it's normal for Q3 maps to appear dark in DBP cuz the Q3 engine uses overbright bit, to keep color saturated and brightfull. It's like rendering everything dark and then cranking up the luminosity and contrast.
I'd prefer seeing TGC work on fixing BSPs problems rather then adding news features :\
-BarZoule
'Klaatu barada nikto'