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DarkBASIC Professional Discussion / hi x hall - problem with BSP shaders

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DINAF
22
Years of Service
User Offline
Joined: 17th Nov 2003
Location: Italy
Posted: 17th Nov 2003 21:03

i create BSP with q3radiant but impossible import in DBP

help me please

problem whit shaders, BSP, Q3radiant

tanks....
DINAF
22
Years of Service
User Offline
Joined: 17th Nov 2003
Location: Italy
Posted: 18th Nov 2003 23:42
up please

problem whit shaders and bsp
greenlig
22
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 19th Nov 2003 01:58
tell us what the problems are, show us some code, and show us teh map.

We cant help if we dont know whta the problem is

I got best and fairest for soccer WHOOHOOO!
DINAF
22
Years of Service
User Offline
Joined: 17th Nov 2003
Location: Italy
Posted: 19th Nov 2003 12:48
my problem is :

load BSP into DBP, create whit q3radiant, whit sky shader

not load shaders sky but dark light bsp

scusa for my english is very very bad tanks
Chip
22
Years of Service
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Joined: 19th Nov 2003
Location:
Posted: 20th Nov 2003 01:07
I have the same prblem here, a BSP with some shaders, but DBP seems not to care!
BarZoule
23
Years of Service
User Offline
Joined: 26th Nov 2002
Location:
Posted: 1st Dec 2003 03:56
i tested several Q3 maps with DBP last night. Some were like a bunch of polys thrown everywhere while other were almost 100% ok.
Tho there wasn't any of them being 100% right. There was alway some polys missing and I haven't seen ANY sky shader working properly.

BTW it's normal for Q3 maps to appear dark in DBP cuz the Q3 engine uses overbright bit, to keep color saturated and brightfull. It's like rendering everything dark and then cranking up the luminosity and contrast.

I'd prefer seeing TGC work on fixing BSPs problems rather then adding news features :\

-BarZoule

'Klaatu barada nikto'
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 1st Dec 2003 04:03
Have a look in the 3D Discussion forum for 'the ultimate BSP' thread. There are lots of tips in there to help you out.

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