Hi.
Flow Motion is a 2D action platformer I've been working on for round about two months now using DBPro. My initial aim was to create a fast-paced game that allows the player to reach a "flow" state easily (hence the name, obviously) by providing different tools, including but not limited to sprinting, jumping, climbing and a grappling hook (the easy to learn but hard to master kind of thing).
The gameplay is somewhat similar to that of
N+ or
Super Meat Boy, but hopefully different enough to justify the game's existence.
The visual style is pretty minimalistic, but I'd prefer to keep it that way.


I'm quite satisfied with the current state although the background sprite, player animation and a few other things still leave room for improvement.
Currently there are about 40 levels available to play. However, most of them are rather short and all of them
can be finished in less than a minute. Playing through all the levels takes me about 15 minutes, but I guess somebody who's never played the game before would need anything between 45 minutes and 3 hours.
Most of the game is already finished, there are some minor issues regarding the menu, a few bugs here and there, some assets and effects that need to be redone etc. - still, it's perfectly playable and I'd like to find a few testers who are willing to take the time to not only play through the first campaign of the game (consisting of 11 levels that are meant to teach the player the required mechanics) and provide feedback but also to send me the automatically generated replay-files of their playthroughs to help me improve the level design. It would be really helpful if some of you guys would be willing to do that.
When it comes to the future of the game, I'm planning to include a multiplayer mode. Despite my 10 years of game development experience I've actually
never done this before, so it will be quite a challenge to say the least. But I'm pretty positive that it will work out, and will be worth it. According to my optimistic and not too relatable time plan (I have no idea how long implementing a working multiplayer mode will take, after all..) the game might be finished in about two months. After that it will be released as freeware/donationware.
Your feedback is highly appreciated, so feel free to tell me what you think.
I will upload a playable version of the game within the next few days.
Thanks for your interest!