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DarkBASIC Professional Discussion / milkshape object Limb position returns zero

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Southside Games
16
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Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 8th Feb 2013 03:41
Hello.

I need to know ether the offset from the center of the object or the real world number for limbs. but they return zero. I did some testing and I found that the limbs center seems to be the center of the object, even though it is offset visually.

This must mean it's milkshape not offsetting limbs correctly in terms of coordinates. I've tried both x and 3ds files, but have the same effect. Anyone know a fix or work around?

Thanks.
Southside Games
16
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Location: Don\'t tell me what to do!
Posted: 8th Feb 2013 04:16
forgot to check the mail back option box.
Stab in the Dark software
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 8th Feb 2013 06:32
Milkshape objects only have limbs if in Milkshape you have more than one group.
Does your object have animation?
If you are interested we made a dll for DBpro to load milkshape objects directly.
It does not currently support animation but does support limbs and materials.
Here is our forum post.

http://forum.thegamecreators.com/?m=forum_view&t=190035&b=8

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WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
Southside Games
16
Years of Service
User Offline
Joined: 1st Jan 2010
Location: Don\'t tell me what to do!
Posted: 8th Feb 2013 06:56 Edited at: 8th Feb 2013 06:57
I will check it out when i can.

But each limb does have its own group.

and there is no animation. And i uncheck its box when i export

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