Thank you, Ancient Lady.
1. Yes, the commands look VERY similar. Like, it won't take
too long to transfer and adjust.
2. That sucks. Is there any word on when they might be implemented, if they in fact are even looking at it?
3. That's good to hear. My team and I really want to maximize profits off our current project with a full Windows and Mac release. Maybe on Steam.
Also, a couple more things:
Quote: "The final step is to submit your binary files to the various app stores. For Windows and MeeGo, you submit your app to the Intel AppUp store certified with a free Comodo certificate from Intel. For iOS and Mac, you will code sign your app with your personal developer certificate and submit directly to the App Store/Mac Store. For Samsung Bada, you will download a manifest and associate it with your final binary before final submission to the Samsung Apps store."
This... This scares me. Lol. Since we want to release a Windows and Mac version on Steam, I am able to do that with AppGameKit, right? It's not limited to AppUp/Mac Store?
Also, we have, penned and planned, an entire FPS with a massive multiplayer side to the game. When 3D is fully implemented, is it the kind of thing that could handle full on 3D, shaders, massive levels, tons of players(we have up to 16v16 gametypes planned), and many other features, or does the 'app' in AppGameKit mean it's only capable of producing things like Fruit Ninja, and games with simple 3D? What I mean is, it's planned for PC and Mac, not iOS and Android.
Formerly: Amo Deus Man