Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Tutorial to set up Bond 1's segment and entity shader

Author
Message
Shakleford
FPSC Reloaded TGC Backer
15
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 10th Feb 2013 21:32
Hey guys,
I already searched a bit to find this tutorial...
I'm not sure who did it....but it explained how to get the spec map in to the alpha channel of the normal map andi just culdnt find it anywhere. If anyone knows where the thread is that would be greatly appeciated.

The tragedy of old age is not that one is old, but that one is young
Lightning Bolt Studios
FPSC Reloaded Backer
19
Years of Service
User Offline
Joined: 5th Jan 2006
Location: Otisville, MI

Login to post a reply

Server time is: 2025-06-27 18:37:14
Your offset time is: 2025-06-27 18:37:14