I can't say it won't ever turn into a paid service - at least with certain aspects of servers and uptime and whatnot. If it's worth it, then it's worth paying for.
Initially, it will be free for sure. I'd only consider it being a paid service if people wanted some kind of guaranteed uptime / extended function, but this wasn't the primary aim.
Realtime is acheivable with T1. I'll be giving out code that can utilise these features. I'm not saying this is a multiplayer service - far from it. I also understand that this kind of thing fades away after a while, but that's why it has to be paid for (eventually) if some kind of guaranteed service is required. Giving out functionality and code is one thing, maintaining it forever is another.
Right now, it's get some interest and a feel for how much effort I should put into this for the community as opposed to just for myself.
I've done a lot of work in this area professionally, so have no worries about how it will perform.
Anyway, it's nice to see some interest already - enough to see that I will continue to make this a publicly available tool.