Hi Paul, thx for the answer.
is Socket or NSURL Connection linked with agk in some way when i use it? (for example a DELEGATE somewhere)
Maybe the App Loop is on a different thread, but i tested also using "Perform on main thread" and nothing change.
I do this questions cause i can't understand why other app are fast with download / upload and mine not.
So i need to refresh the App to get the things get going on?
For example :
1) Old Version
i have 2 sockets : 1 for sync small request and another that poll the server and wait for a callback
- New Version
i have 2 thread with NSURLConnection, always sync, but on 2 thread to unblock. Always the same 1 for fast request with response, and 1 for poll with a callback.
Now i have always the same speed, and after 1 month of test, i calculated 2Kb/s upload and download.
This is the reason i'm asking if there is something in the agk that can slow down the upload/download process of bytes trough sockets/nsurlrequest
Any suggestion?
Something i didn't tested?
Something in the AppGameKit that we don't know?
Thx in advance!!
Long life to Steve!