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FPSC Classic Product Chat / Can I do this with FPSC?

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Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 20th Feb 2013 00:32
Do you have to use segments or re-texture segments and make a pre-fab or can I create a building in a modeling program the way I want, texture it the way I want in that program and drop it into FPSC?
Disturbing 13
21
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 20th Feb 2013 06:12
You can do all that.

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 21st Feb 2013 02:44
Thanks is there a tutorial out there that tells how to size an object in a modeling program to work in FPSC? I use an old version of lightwave someone gave me. Version 5.Lightwave is on v 11 now but v 5 still blows away milkshake and even blender. I will have to look around on the weekend when I have more time.
Ross tra damus
3D Media Maker
20
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 21st Feb 2013 03:08
Dragon slayer

It does not matter what version of Lightwave you have but it does matter if you did not purchase it yourself then you do not own it.
Blender is free and Milkshape is at a 'very' low price to purchase and both are more than capable of creating media for FPSC.

I'm sorry but I do not like statements 'down doing' software which is either free or cheap but does the same job as its bigger brothers.

Posts like this do not make myself want to help the person who has posted it.

Good luck with Lightwave.
Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 21st Feb 2013 03:39
Whatever It was purchased by my parents who used it in their video business to make logos. I have opinions about things just like everyone else and if you don't like mine stay out of my post please. I don't recall asking for your help and I don't want it from someone with a better than thou attitude so thanks and good luck to you!
unfamillia
15
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 21st Feb 2013 09:52
@Dragon slayer

Woah! Ross is a very admired and respected member of these forums. I would have thought that due to your 'joined' date, you would realise that you can't just go around disrespecting people.

He might not agree with what you said and you might not agree with what he said, but, keep it civil. You must have seen all the people that have left these forums through people posting like you have above.

Remember, this is a community.

Unfamillia

Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 21st Feb 2013 12:46
Well I am sorry. I have never heard of the guy and he rubbed me the wrong way. He does not know anything about me and he accused me of something he knows nothing about and did not take the time to find out. I play around with both of those programs. I paid for milkshape years ago and also bought the hands on book for it. blender I just can't seem to get into it or used to it. I still stand by my opinion and if I can't post my opinions here because it may offend some so called well respected member or have said well respected member jump down my throat over something he knows nothing about then I don't need to be here! Actually I have been around here since they started 99 or 200
unfamillia
15
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Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 21st Feb 2013 13:57
You are entitled to your opinion just like anyone else in these forums. But, people only tend to listen to those that portray their opinions in a polite, understanding and diplomatic fashion.

I myself have tried Milkshape but, didn't like the interface, i have tried Wings and Truespace as well, but, i settled on Blender. It feels more professional than a lot of the 'paid for' version of itself. I understand that many people struggle with Blender due to its over technical layout. But, if we all liked the same things, then what would we have to make us individual?!

I'm not trying to put you down mate. I just don't like it when people in the community get at each other.

Unfamillia

Ross tra damus
3D Media Maker
20
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 21st Feb 2013 16:30
Dragon slayer

I'm sorry if I offended you and on reflection I think I was maybe a little too forward with my comments.
As a show of good faith I have created a post in the 'Models and Media' section with some files which can assist users when trying to get scales right for custom media (Lightwave .LWO files also included in the download).
Link to post:

http://forum.thegamecreators.com/?m=forum_view&t=203776&b=24

All the best of luck.
BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 21st Feb 2013 16:44 Edited at: 21st Feb 2013 16:46
I believe what Ross was trying to point out is that it becomes a "sticky" situation when using software registered to "others" when making a commercial game. For example, if you use the "student registration" of 3DS Max, you cannot release your media or use in a commercial game. Some other software also contain the same guidelines in their EULA. It is better to own the software yourself when making media and avoid the "grey area". If software is "given" to you, then extra care is needed to ensure you are not in breach of the EULA and can in fact use it to make media for your development.

We have had a lot of individuals trying to pull "fast ones" in past, so you can appreciate the fact that some people are just trying to look out for you. No one is saying you did anything wrong, just be aware of what you can/can't do with software if you own it or not.


There's no problem that can't be solved without applying a little scripting.
Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 21st Feb 2013 19:03
Well I am LMFAO right now! I am nowhere near releasing a comerical product! if ever. If I did I would own every product I used to make it. I don't need that trouble and that would be very un-professional. Not good! Sorry Ross and thanks I will check that out when I can. I am in my truck right now typing on my phone which sucks! As far as making the models for a commercial game I would either buy the newest version of Lightwave which I love and probably will anyway when I can but I think my pick of anything else would be blender. What I know of it I think it it is probably close to Lightwave and I bet if I really bite the bullet and work with It and learn I could Like it more than Lightwave. I think Max is way out of my price range but I would love to give it a spin!!!
Thanks
Dragonslayer
Dragon slayer
19
Years of Service
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 21st Feb 2013 19:36
Hey Russ I just wanted to apologize some times, not often I get a little fired up. Lightwave was the first piece of modeling and animation software I ever used. I was a cement truck driver and got laid off in the winter. I used to hang around the office. My brother made the logos and animations for the videos and he actually introduced me to it and I was hooked. I lost many sleep hours then playing with that program. There were a few times they went home and I was still there when they came back in at 8 the next morning. Anyway when they shut the business down they gave it to me. I think they still have a few Amagias lying around, If they do I may ask for them and play around with them. I really liked those computers. I myself started with a Commodore 64. Got it in 88 out of the Army PAin Mannheim Germany. AHHH the good days. That video business my folks had had the flyer and toaster. They had a couple of Amiga 500's, 2000,'s and a couple of 2500's. They started switching to Windows based systems then got out of it. There was no need for them anymore. Equipment got so advanced and cheap that the average Joe could make good quality video and by cheap editing software and do it all himself.

Dragonslayer
Ross tra damus
3D Media Maker
20
Years of Service
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 21st Feb 2013 20:09
Dragon slayer

No worries mate and I hope those files I posted can be of use to you in some way.

All the best of luck for the future.
Brendy boy
20
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Joined: 17th Jul 2005
Location: Croatia
Posted: 23rd Feb 2013 14:50
Quote: "I believe what Ross was trying to point out is that it becomes a "sticky" situation when using software registered to "others" when making a commercial game"

if you do that how will anyone prove that you did that?
Can you distinguish model made with software you bought from model made with software you downloaded from somewhere for free?

BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 23rd Feb 2013 15:33 Edited at: 23rd Feb 2013 15:37
Quote: "Can you distinguish model made with software you bought from model made with software you downloaded from somewhere for free?"


Free software has nothing to do with this particular conversation. I was referring to the comments...

Quote: "I use an old version of lightwave someone gave me."


and...

Quote: "It was purchased by my parents who used it in their video business to make logos."


... which I still stand by my statement. It is all fine as long as you are not in violation of the EULA for that piece of software.


There's no problem that can't be solved without applying a little scripting.
Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 24th Feb 2013 01:24
I think he is asking if some company like Newtek for example could tell you used a hacked version of their software to create your models in your commercial game. Is there a watermark in un-licensed software models?
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 24th Feb 2013 03:47
Quote: ""Can you distinguish model made with software you bought from model made with software you downloaded from somewhere for free?""


While I'm not sure anyone can do that, but if a company suspects anything may be wrong they can simply check their records and see who it is licensed to. I used to record bands in my basement a few years back and one time I had to sign an affidavit stating I owned the rights to my software and equipment so that the band could get the copies of the CD's stamped. I then got a call from a Sony rep who made sure I was who I said I was so obviously the duplicator was covering their behind. And of course I owned it so it was no problem and I didn't didn't mind as it was part of the process.

Just as an aside Autodesk did release the Softimage Mod Tool version 7.5 specifically for making non-commercial video and media game content. You might want to try that and see how you like it.
Brendy boy
20
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Joined: 17th Jul 2005
Location: Croatia
Posted: 24th Feb 2013 12:55
Quote: "I think he is asking if some company like Newtek for example could tell you used a hacked version of their software to create your models in your commercial game. Is there a watermark in un-licensed software models?"

yes, that's what i meant. And no, there' no watermark. You can put watermark only on images. How would you put a watermark on a bunch of vertices/faces?

There could me some data that indicates that you used a free/pirated version of 3dsmax in the actual .max file but once you export that to other formats there's no way to tell from where that file originated from.

And if you earn enough money from your game you can just buy the software afterwards, if you don't they won't bother you, you are only a small fish in the sea.

Of course if you have a registered company then all the software you use in the company has to be legal, there are inspections that come to your offices and check if you have commercial licence to use that software. Of course there's a way to cheat them too, but that story if way out of topic so i'll just stop here.

rolfy
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Joined: 23rd Jun 2006
Location:
Posted: 24th Feb 2013 13:05 Edited at: 24th Feb 2013 13:33
Quote: "And if you earn enough money from your game you can just buy the software afterwards, if you don't they won't bother you, you are only a small fish in the sea."

Sounds like you got it all worked out then, I can hear the giant sigh of relief resonating across the forum.
Statements like this are misleading and in breach of the AUP, I suggest you read up on it.

Thing is, most of those who pirate this kind of software are usually stupid enough to announce it (they just cant wait to tell you how they 'use' Max or Maya though its obvious they have no clue), never ceases to amaze me how many 'buy' the most expensive software when learning to model and they are usually the "CEO of their very own company" so they set themselves up for a lawsuit right there.

Downloading and installing pirated software is illegal whether you make money or not and encouraging it is just as bad. When the kid's in court it wont help his case to say "but I was told I am just a small fish", big fish eat little fish for breakfast,

I don't trip over...I do random gravity checks.

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