Quote: "is it faster than inc? "
The answer will not make your life any easier or better, so forget it; much more important things to worry about. Use which ever is easiest to read in the given situation. On one PC, it is slower on another it is faster, but you will not notice the difference, your talking about around a 100,000th of a second or so. Check out my
need for speed thread for benchmark tests for a little evidence; but again it differs from PC to PC, situation to situation, number of cores, quality of programming and state of user operating system, hardware and handheld/laptop battery life.
The only area of performance worth thinking about is number of IF statements (or similar condition checks), number of bytes read or sent to hard disk or network location, number of objects on screen, number of 2D drawing commands, number of bones, number of sprites on screen, number of collision checks and number of Object/Limb/Vector queries (such as Object Position X, Vector X, Limb Angle Y); these kinds of things are more likely to drop FPS by 100 fold over number incrementation, especially number of objects on screen (not so much polygons, object count in particular) and also CPU based collision checks.