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FPSC Classic Product Chat / Biuild Game Files

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Leon Kennedy
17
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 21st Feb 2013 00:00
Ok, I should know this but for some reason I'm drawing a blank. Doesn't help that I can't seem to find it when searching OR in the manual. So I'm going to make like I've never been here before and ask a simple question about something that should be so blatantly obvious.

When creating a game, do all of the files have to be in a specific location? For example, if I have a game I want to call "Hello World", do I have to have all the files (script, map, sounds, etc.) in a folder called Hello World? Do I need separate "Hello World" folders in each FPSC location (mapbank, scriptbank, etc.)?

Again, I should know this. But for some reason I don't.

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
Section 812
18
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Joined: 24th Feb 2008
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Posted: 21st Feb 2013 00:04
The game exe looks for its files in the provided folders.
so yes

Leon Kennedy
17
Years of Service
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 21st Feb 2013 00:17
Yes...to which part of my question, exactly?

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 21st Feb 2013 00:24 Edited at: 21st Feb 2013 00:28
Quote: "When creating a game, do all of the files have to be in a specific location? For example, if I have a game I want to call "Hello World", do I have to have all the files (script, map, sounds, etc.) in a folder called Hello World? Do I need separate "Hello World" folders in each FPSC location (mapbank, scriptbank, etc.)?"


The short answer is NO to needing the "Hello World" folder all over the place or in the different folders.

When you build a game, you specify the name of the EXE. When that is done (and if you use the "My Games" folder), you will notice a folder created with the name you specified and the "files" directory. The build will copy all the media and place in its proper folder structure you have already in that "files" folder.

Now, as far as your question, if you wish to have a folder in your scriptbank called ""Hello world" and all your scripts in there, that is fine. Same with custom huds, backgrounds. Your entities, segments, and textures for those do not need the "Hello World".

It is personal preference. For example in the Egyptian Development I am working on, all scripts go in a folder called "scriptbank\NFM\Ancient_Tombs1\". All our huds are in "languagebank\english\gamecore\NFM\Ancient_Tombs1\huds\" folder. All segments, entities, textures, weapons reside in their original location.


There's no problem that can't be solved without applying a little scripting.
Leon Kennedy
17
Years of Service
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 21st Feb 2013 17:51
That's the answer I was looking for. Thank you, BlackFox.



Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.

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