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FPSC Classic Product Chat / Help from a source code modder(This not a request just command explainations)

Author
Message
Corno_1
15
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 21st Feb 2013 18:43
Hey modders and source code developers,
at the moment I try to update FPI Pad with all command which are in the source code(exclude GUI commands), but I did not find all explainations. Here are the command, which are not clear for me:



Your explainations will be in FPI Pad if allowed.

Thanks you in advance

Corno_1


Section 812
18
Years of Service
User Offline
Joined: 24th Feb 2008
Location:
Posted: 22nd Feb 2013 03:23
Conditions:
PLRCARRYING="plrcarrying" = object picked up by player
PLRNOTCARRYING="plrnotcarrying" = object not carried by player
ENTITYISIMMUNE="entityimmune" if player is immune
ENTITYISNOTIMMUNE="entitynotimmune" if player is not immune

Actions
FOOTFALL="plrfootfall" 1=play footfall sound
DESTROYIN="timedestroy" = set destroy timer in seconds
PLAYERCAM="plrcam" = set camera to player (from entitycam)
OBJMET="objmet" = this is an empty function
DELAYTIMER="setdamagedelay" = sets delay of damage in seconds

Corno_1
15
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 22nd Feb 2013 13:16
Thanks for this.

Corno_1


Scene Commander
Support Manager
18
Years of Service
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Joined: 3rd May 2008
Location:
Posted: 23rd Feb 2013 17:37 Edited at: 23rd Feb 2013 18:32
Nearly right..

ENTITYISIMMUNE="entityimmune" if the ENTITY is immune
ENTITYISNOTIMMUNE="entitynotimmune" if the ENTITY is not immune

The others look good.

SC
Section 812
18
Years of Service
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Joined: 24th Feb 2008
Location:
Posted: 23rd Feb 2013 18:25
oh DUH! thanks SC. sorry Corno_1, that should have been obvious.

Corno_1
15
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 23rd Feb 2013 19:11
thanks scene to make this clear. I wonder about this.

Corno_1


s4real
VIP Member
19
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 23rd Feb 2013 19:55
OBJMET="objmet is in fact objectives in multiplayer but scene for some odd reason didn't add the code for this feature to work.

This feature was never advertised in s4mod or project blue but it is in there.



best s4real

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