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Ekipshi:
Quote: "That's some gorgeous structural work going on. I'll keep a close eye on this one. Although I'm afraid I don't really have much use for this any time in the near future"
Thank you! Thats no problem. Bugsy and I will make another scifi/cyberpunk pack soon if you are interested.

At least thats planned for the near future.
Quote: "Though we'll see, we would be allowed to alter these correct?"
Yes! But don't tell your parents.
Quote: "Looking to make it an official model pack btw, or are you selling independently?"
I sell via TGC. They have an excellent service for external artists.
Quote: "Looks suitably . . . creepy (that's a good thing!)
"
I can do whatever I want...some guy shows up and tells me its creepy.

...even if it are only books and pillars.
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bruce3371: Thank you!
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creating game: Another nice model
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Fallen One, Soviet and Solo Design:
Don't use your position as potential customers to tell me what to do.
Now, some of your suggestions I have planned or are already done, others won't happen. Please note that I will not do too many objects that could rival Ros tra damus Modelpacks. I think his work is fantastic and I dont want to steal potential customers from him. That means none of these:
Quote: "
Doors.
Gates and iron work.
Chests, open, closed, animated holding items?
Stone benches and metal cages.
Wall Chains and manacles, ceiling chains.
Floor spiked pits (must have!!! hahahahahahahaha)"
As for the things I will or might do:
Quote: "Water fountains."
Yes! Even some water.
Quote: "Shields on walls."
Maybe 1 or 2
Quote: "Archways"
Sure
Quote: "Metal Chandeliers with lots of dripping candles??"
Yes! But maybe no dripping candles
Quote: "Wall torch holders."
These are kind of a necessitie for this kind of pack. So only a few.
Quote: "Coffins, or crypt style wall coffins."
Yes.
As for the things I wont include:
Quote: "Id like to see some platforms, made from both wood and stone, with both a short ridge http://www.madladdesigns.co.uk/dungeonbuilder/screens/snapshot12.jpg (link, this pack was never released)
and with 'waist' high wall, regular straight top and also battlement merlons (but be careful with the merlons as they can make the polycount very high, not just straight sections but 'diagonals', and curves of all sizes, also make pillars and supports for the platforms, so we can slot these in where we want. Include ramps and stairs for these also, both straight, diagonal, and perhaps even curved. No one has ever made these, so these would be gladly needed.
winding staircase or stone steps. / curved staircases
Barrels, sitting and stacked (wine cellar etc)
"
Those are either too much work, no fun to make or really boring. Especially barrels...
While my models are all correctly scaled and the pillars have indicators on top to adjust them fittingly I dont like to work with units/segmentblock-scales. I wont make too many customized segments either.
Quote: "flat boxes that are cluttered with 'objects' we dont see much in architecture design or much in the way of vertical design either."
I do a lot of that, but yes. Its rarely seen. (the ai doesnt respond that well to it either...so its not that good in shooters. I had it in a game of mine and it was really clunky. Fantasy is good though)
Allow me to recommend you Rostradamus packs. They are available in the modelpack section and include a lot of architectural props. You could use them to add to this pack if you decide to buy it once its done.
Alright! I have some updates ready I'll post here tomorrow or so. I'm too tired right now
-Wolf
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Without struggle,no progress and no result.Every breaking of habit produces a change in the machine.