Yes, I have. My materials worked perfectly once I updated the physics more than once a frame. Which, by the by, was what fixed time physics are supposed to do! Lol. There are no errors now, as I am updating the physics a few times per frame. I am just wanting to make sure that Matty knows there is an error in the timing commands.
This is not a complaint as now that I've programmed in my own character controller, the physics simulation is
magnifique! Thank you, Matty. Your addition of PhysX to DBP is one of the most important features around.
Formerly: Amo Deus Man