Yes, I have. My materials worked perfectly once I updated the physics more than once a frame. Which, by the by, was what fixed time physics are supposed to do! Lol. There are no errors now, as I am updating the physics a few times per frame. I am just wanting to make sure that Matty knows there is an error in the timing commands.
This is not a complaint as now that I've programmed in my own character controller, the physics simulation is magnifique
! Thank you, Matty. Your addition of PhysX to DBP is one of the most important features around.
Formerly: Amo Deus Man