Hi all,
I added the fog effect to my scenario (always a cool way to add more visual realism) and I notice that in some camera positions/angles I obtain my airplane shadow coloured as the fog color...
here the pic:
If I change camera position or angles so I can obtain my fog black...
Here my code of visual initialization:
sync on
sync rate 60
autocam off
COLOR BACKDROP rgb(190,232,248)
fog on
fog color rgb(154,219,252)
fog distance 6000
You can notice I am using the backdrop color as my sky color so no sky sphere since now.
Here the code for making the shadows for all my airplane parts:
FOR a = 8999 to 9008
set shadow shading on a, -1, 300, 0 ` the sphere object casts shadows
NEXT
where I am wrong? I tried to use other commands as SET GLOBAL SHADOW COLOR but nothing... why all that??
EDIT: I notice that the effect is reducing when I reduce the camera range...
EDIT NEW:
From this thread I got some informations about this problem. Seems a bug... using DBPro version 7.61 seems to work correctly
http://forum.thegamecreators.com/?m=forum_view&t=188950&b=1