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Program Announcements / Mordheim - Deadly Shadows

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Kjetil
21
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Joined: 15th Jan 2003
Location: Norway
Posted: 18th Nov 2003 21:27 Edited at: 18th Nov 2003 21:32
This is the beta (or rather alpha) version of something I did half
a year ago. Did'nt get that far, but I consetrated mostly on the cinematic and 3D.

Anyway here you are (75mb *.zip)

http://www.3dweb.no/Molte/Mordheim/Mordheim_%20Deadly_shadows.zip

Readme http://www.3dweb.no/Molte/Mordheim/Read_me.txt



- Kjetil
Kjetil
21
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Joined: 15th Jan 2003
Location: Norway
Posted: 18th Nov 2003 21:30 Edited at: 18th Nov 2003 21:32
Hexagram
21
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 18th Nov 2003 21:43
looks good, downloading now

I climbed Everest and all i got was this lousy T-Shirt
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 18th Nov 2003 22:43
Don't be suprised if most people don't download it (75mb!?!?!?!?).

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 18th Nov 2003 22:53
Didn't work for me, got an error. Something about line 424 and filgraph.

Anyway, I still checked out the movies from the folder, and I'm kicking myself in the head that I can't play.

Looks good from the screenshots though, nice work.



A book? I hate book. Book is stupid.
Hexagram
21
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 19th Nov 2003 00:40
mine didn't work aswell, download messed up. Looks good tho. I knew i heard the name from somewhere

I climbed Everest and all i got was this lousy T-Shirt
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 19th Nov 2003 10:54
Cant really download it, but how is the menu done? It looks perfect for what I need.

ZEDWARE website coming soon... //END TRANSMISSION//
Kjetil
21
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Joined: 15th Jan 2003
Location: Norway
Posted: 19th Nov 2003 15:04
I dont know if it works on all computers, but I'v tested it on
several pc's with win. XP and 2k and it should be okay. Be sure to have installed directx 9.

Moonshine: the menu consists of an .mpeg as a background and the
buttons are all *.png with an alpha channel.

- Kjetil
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 19th Nov 2003 16:46
Thanks - thats unusual, a movie for a background... so the text options are all sprites then?

ZEDWARE website coming soon... //END TRANSMISSION//
Hexagram
21
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 19th Nov 2003 17:05
It was a corrupt download that messed it up for me. Took forever to download then it didn't work. Which is annoying cos it looks really good.

I climbed Everest and all i got was this lousy T-Shirt
Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 19th Nov 2003 18:08
It is nice ... but there is a simple things I would suggest :
- When I move the mouse up, it looks down ... I would prefer looking up, when I move it up

I was also wondering what kind of battle system you got in there ... the real mordheim rules ? or something else ?

Whatever, it's a great job, I hope you'll continue soon

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
Kjetil
21
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Joined: 15th Jan 2003
Location: Norway
Posted: 19th Nov 2003 20:23
Hexagram: I'm sorry..

Moonshine: yes, their all sprites.

Damokles: The hit and damage calculations are based on the real
mordheim (warhammer battles) rules, yes. The mouse up/down... was
a bit buggering for me. But I desided to go with the current settings
(I know, it would'nt be that hard to make an options for it but
I did'nt get to that before the deadline).

This beta, is suposed to be an idea for what a mordheim game could
look like. It was make as an final examn for studies as an 3D designer. Altough it does not contain that much actual 3D work,
it was much to learn about low poly rules and the art of putting
a whole project together.

- Kjetil
Carlitos
21
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Joined: 8th Jul 2003
Location: United States
Posted: 19th Nov 2003 21:58
WOW!!! I've never seen anyone play Warhammer who also does DB. I used to play 40K(played as Tyranids), but I haven't had the time for it lately...lol, thats pretty cool
Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 19th Nov 2003 22:32 Edited at: 19th Nov 2003 22:34
Well, Click, I believe there are some more. Once, I did a program in QBASIC (I didn't know DarkBASIC), which creates you characters for the Warhammer Roleplay.
I was thinking doing this in DarkBASIC, and the created character should be usable in a computer-game.
Btw, in 40K, I play as the imperial guard.

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
Rknight
21
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Joined: 25th Sep 2003
Location: NJ
Posted: 19th Nov 2003 23:40 Edited at: 19th Nov 2003 23:41
It's very well done. It'd be nice to see even more of it.

Tests out fine on my machine.
Andy Igoe
22
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 28th Nov 2003 02:43
Absolutely superb presentation, but I cant work out how to attack! The 1st Skaven beats me strait away. I found block on one of the mouse buttons, but the other key did nothing :/


God created the world in 7 days, but we're still waiting for the patch.
Andy Igoe
22
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 28th Nov 2003 02:49
Quote: "WOW!!! I've never seen anyone play Warhammer who also does DB. I used to play 40K(played as Tyranids), but I haven't had the time for it lately...lol, thats pretty cool "


There's not that few. Infact, the idea for the 40k Tyranid army list was given to GW during a telephone call where an independant adjudication between two arguing brothers playing 40k, along with the concept for Man-O-War and another idea that they didn't use...


God created the world in 7 days, but we're still waiting for the patch.
Newbie Brogo
21
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Joined: 10th Jul 2003
Location: In a Pool of Cats
Posted: 28th Nov 2003 03:55 Edited at: 28th Nov 2003 03:57
i bet i wont be able to run it... (my computer stinks) but i'll download it anyway, and while we're on the topic, i played warhammer 40k too i waz Dark Eldars... but they all dropped like flies, until i got alot of them... then they won alot... i don't play anymore tho...
EDIT
~~~~~~~~~~~~
eerrr... the download speed slowed down too much, so i didnt bother... but it looks like a cool game from screenies!

You did what? For who?! For how many jellybeans?!?

Slayer
21
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Joined: 15th Nov 2003
Location: CA
Posted: 28th Nov 2003 06:04
very good! one of the best intros i have ever seen!
the animations just click to anothere animation every update.
you think you could get that fixed?
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 7th Dec 2003 11:57
holy crap, and i was gonna make a 2d version of mordheim in db a while back but i went with syndicate first then was gonan build on that. ohwell. actually i reckon i could whip up a nice version of mordheim using what i got atm. uberwiggett AWAY!!!

mlauzon
20
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Joined: 11th Dec 2003
Location: Ottawa, Ontario, Canada, North America
Posted: 12th Dec 2003 05:32
Is the download ever going to be fixed, as I've tried all the locations and cannot download from any of them...why don't you try that DB Community web site?!?!

Michael Lauzon, Founder
The Quill Society
http://www.quillsociety.org/
TheAbomb12
21
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Joined: 14th Aug 2003
Location: Amist the blue skies...
Posted: 14th Dec 2003 01:45
awesome intros and great presentation...

the controls need work though...the mouse is very buggy(you need to set a rotation limit because it flips upside down), and I cant figure out how to attack (I can only block)

Amist the Blue Skies...
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 16th Dec 2003 18:33
I suggest you upload a version with out the cinematics (which take up 70% of the file size). I don't think the opening video needs to be .mpeg as it is just a slide show. If you code it, it will only be about 1 MB.

Andy Igoe
22
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 18th Dec 2003 19:21 Edited at: 18th Dec 2003 19:22
Quote: "If you code it, it will only be about 1 MB."

It would still be large because most of the mpeg data is audio. The only saving you would get by coding that is the video transitions which would then be subject to potential slowdown and loss of sync.

And exactly what is the attack key please?

EDIT: nm, I read the readme...


God created the world in 7 days, but we're still waiting for the patch.
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 24th Dec 2003 00:14
Uhh, what's Warhammer?
Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 24th Dec 2003 00:36
As far as the battle engine goes, I didn't like it. Having to hold the button to stay equipped. And I swung like mad and never hit him once. But he didn't miss often unless I blocked. At which point I'd have to release my weapon button.

Aside from that, it was worth the 4minute download. Most professional demo I've ever seen in DB.

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