Hi,
I'm sure this has already been discussed on this board, but the forum search isn't exactly helpful. I didn't find anything with google either, so here we go...
What is the best way to draw anti-aliased sprites in DBPro?
When I use
paste sprite, I get bad results as soon as the sprite is rotated or scaled. For instance I recently create a simple title sprite for my current game Flow Motion which looks quite horrible in the game due to the rotation:
It looks even worse in motion (the angle is changing constantly).
There is an AA-flag in
set display mode, but seemingly it only works with actual 3D objects and not with sprites (at least not when using
paste sprite).
Also there was a plugin a few years ago, Advanced Sprites if I'm not mistaken, that allowed antialiased sprite rendering, but, unless that's not possible, I'd like to find a solution that does not involve any user-plugins.
Thanks for your time.
-Shellfish Games