Ok, now this is just weird.
I took the advice of Tomahawk and dropped 4 new camera entities in my level - 2 dynamic, 2 static. 1 dynamic and 1 static camera were attached to the north (upper) wall, while the others were in the middle of the room with the arrows points north. Tested and they display properly AND they animate properly.
So I did another test, this time putting 1 camera on each wall. North, East, West all displayed/animated properly, but the camera on the South wall (down) did not. So I retested by moving the South camera off the wall into the middle of the room and it displayed but did not animate.
Another retest, this time to put the camera back on the wall, but create another room behind it. No dice - nothing displayed. Took out the wall between the 2 rooms, and nothing displayed. Moved the camera so it was near where the wall used to be, keeping the 2 rooms with no wall behind them - the camera displayed.
So I'm starting to wonder what is up with the camera. I retested everything above with the searchlight from Model Pack 2, and I got the same results. What the heck? Nothing works when attached to the South wall? This can't be as FPSC becomes almost useless if it is.
I decided I had to see if wall scenery and animations from other model packs worked. I attached a couple of lights from the Sci-Fi collection to the South wall, and they displayed properly. I attached a wall switch from WW2 to the South wall, and it displayed and worked as expected.
I then did a test with one of the pre-fabs to see what happens when I attach things to the South wall. I get the same results as above - Model Pack 2 models when attached to the South wall do not function, while all others do.
This is highly odd. I don't think I've ever seen this before. If it helps someone track down why this happens, I'm using Windows 8.
I'll just find a different model to use, but I was really hoping to use the security camera.
Priest of the Church of Joe Wood
In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.