I decided to see what would happen in v1088 with my current v1076 Tier 2 project.
So I took the template and added all the files and media and built it.
So far, so good.
Then I tried to run it and it barfed.
So into debug mode and track down the statement that causes failure. It dies on the first call to AddVirtualButton.
So I took a clean template and added only the one call and it failed.
The full code looks like this:
// Includes, namespace and prototypes
#include "template.h"
using namespace AGK;
app App;
// Begin app, called once at the start
void app::Begin( void )
{
agk::AddVirtualButton(1,25.0f,25.0f,50.0f);
}
// Main loop, called every frame
void app::Loop ( void )
{
agk::Print("Hello World");
agk::Sync();
}
// Called when the app ends
void app::End ( void )
{
}
Trying to run the above causes it to fail immediately. Taking out the call to AddVirtualButton and it works just fine.
EDIT: The same code works fine in Tier 1 and Tier 2 on the Mac and Tier 2 on Android.
It appears to be a Windows issue.
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master