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Geek Culture / MMO engines, what not to buy, and what to hope for

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Jahnee
19
Years of Service
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Joined: 10th Apr 2007
Location: Arizona
Posted: 11th Mar 2013 02:56
Wasn't sure where to post this, so I figured here was as good a place as any.

So for the better part of 5 years I have thrown my hat into the game creation world. By no means am I a programmer or an artist, but I pretend to be both. The first engine I ever bought was Realmcrafter, mistake number 1. Now that engine is coming under fire by its entire community, for taking more than 5+ years to provide a stable/usable program. The dev team over there has changed multiple times, and the engine has suffered. Recently the company "Solstar Games", has purchased another engine "The Abyssal Engine". This has everyone over there upset, because the company purchased another engine without finishing the first 2 (the standard and pro versions of realmcrafter). To be honest I got more for my buck out of TGC's 3D Game Maker, than I ever did Realmcrafter.

Now that that rant is over, on to the reason for my post. I would love to see TGC drop any connection with Realmcrafter, as it is not a company I would want to be associated with, and throw their hat in the MMO engine pool. I know it would be an undertaking and some time before it could be done, with Reloaded looming on the horizon, but if TGC could use their talents to take the "FPSC" mindset of simplicity and incorporate it into an MMO engine, it would be phenomenal. Think about it, a TGC built MMO drag-n-drop engine. I would easily pay good money for something like that.

Any thoughts or comments on this would be great.

Only in the imagination, can the truth be found...
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 11th Mar 2013 07:50
The biggest obstacle I see to this is that MMOs require network infrastructure (servers and stuff). Your average FPSC-equivalent user isn't going to have the resources to set up their own servers for a game. The company could provide servers for everyone's games, but that might get expensive and difficult to manage - people would have to register their games with the servers and all kind of trouble like that. Probably they would have to charge a continuing fee to provide these services in addition to a one-time purchase fee, which could discourage people.

I'm sure if some company could handle this without too much expense they would have a lot of buyers, though . It seems like an interesting possibility.

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