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FPSC Classic Product Chat / Can someone test this lvl ?

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Dark Wolfe
13
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Joined: 17th Mar 2013
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Posted: 17th Mar 2013 17:20
I attached a lvl that i have made in FPS creator free,it is the .fpm file since i cannot make a standalone .exe, i want to know how good it is, if it is decent i might decide to buy FPS creator for my birthday (which is on March 25) So what do you think? (I'f you need help ask )
ASTECH
18
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Joined: 18th Jul 2007
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Posted: 18th Mar 2013 15:54
I downloaded and tried to play but it hits the memory cap for me. I'm using 1.19 and I don't know what version you are using.

Maybe its just me though.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Corno_1
15
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Joined: 3rd Nov 2010
Location:
Posted: 18th Mar 2013 17:11
Quote: " This level uses 1217MB."

thats with 1.2 beta 15, but I have enourmous fps drops. 8-32fps I have. Most of the time 8. You should look at your lighning range. It is to big. Also if dynamic entities can be make static. throw some entities out and so on. Here are a lot of tutorial that say how to create and handle with a level.


Muzzles56
16
Years of Service
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Joined: 28th Feb 2010
Location: Ireland
Posted: 18th Mar 2013 17:13
@ASTECH I didnt hit the cap and Im using 1.19

As for the game, it is WAY to loud. The sound is really loud in the beginning and when i reached the green room it hurt my ears. The lighting is too strong. Also, it is really laggy for me and I have a strong computer and can run the crysis games on almost max.

There are also too many boxes and they get annoying since theyre so big. As for gameplay, I couldnt get past the prison rooms. I found the switch thing but I wasnt sure if it actually worked or not, there was no indication. I kept checking all the doors but none were open. I wish I could rate it, but I cant get past the prison rooms. Ill try again later
s4real
VIP Member
19
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Joined: 22nd Jul 2006
Location:
Posted: 18th Mar 2013 21:15
No memory cap for me but this level lags to hell for so little in it.

The entity logic max out this is due to having to many dynamic entities live all the time.

use trigger zones to activate chars so they not being used until you need them plus too many dynamic boxes for no reason use a mix of static and dynamic boxes.

This is a perfect example of bad design so look around and learn how to make your level better.

Plus build your map more in the middle of the map not at the end you lose performance near the end of the map.

best s4real

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Dark Wolfe
13
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Joined: 17th Mar 2013
Location:
Posted: 18th Mar 2013 21:20
Ok thank you for the suggestions, i'll re upload a new version in a little while since i'm not at home,I'm sorry for the boxes everywhere, just needed some filler stuf and thats all i could think of.I redo the lighting.Since this is my first lvl i thank you for being honest with me.
raymondlee306
16
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 19th Mar 2013 01:24
I took a look at your level and changed almost all of the entities to static and it became a playable 28-50 fps. I'm running a Lenovo Ideapad with an i7 and a dedicated Nvidia Graphics card. Still sluggish on this machine but better. Also I attached a pdf with a quick example of what I think is poly leak happening in your level. I could be wrong though.

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