No memory cap for me but this level lags to hell for so little in it.
The entity logic max out this is due to having to many dynamic entities live all the time.
use trigger zones to activate chars so they not being used until you need them plus too many dynamic boxes for no reason use a mix of static and dynamic boxes.
This is a perfect example of bad design so look around and learn how to make your level better.
Plus build your map more in the middle of the map not at the end you lose performance near the end of the map.
best s4real
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