In iOS you can specify a default landscape and portrait image to display for your app (in fact, you are required to create at least one).
But I haven't been able to find a way to do the same thing for Android.
I am very close to done with my WIP game and am doing a lot of testing.
When I start up on an Android device, it displays a black screen for up to 4 seconds (depending on device) before my initial display appears.
I set up a 'loading' type image in the app::Begin() method. But the app just displays black for some period.
So I tried a simple AGKSplash.png screen.
But the problem is that I cannot specify one for landscape and one for portrait. So, one way or another, it looks wrong.
Especially because I force the app into one landscape mode in the app::Begin() function.
When I have an AGKSplash.png file, it might look correct if it is in the same orientation as the tablet and then it messes up when the app flips. And it assumes a Portrait orientation as the initial one, no matter what orientation the app is actually in.
While the black splash is better than the white one, it is still annoying.
Does anyone know a way to tweak the Android files to have it know that there are two images to display (one for portrait and one for landscape)?
Or can we prevail upon TGC to totally do away with even checking for the AGKSplash.png file and going straight to the app's display?
Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master