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Jukuma
21
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Joined: 18th Nov 2003
Location: Germany
Posted: 25th Mar 2013 20:52
TechDemo to use Pixel Shader with AppGameKit 1089



Source:
http://www.iquilezles.org/

Shader Tool:
http://www.iquilezles.org/apps/shadertoy/index.html

AGK [Tier 1]


If it to slow change the setup.agc Fullscreen mode.

Have fun!

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xCept
21
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Joined: 15th Dec 2002
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Posted: 25th Mar 2013 21:30
This is awesome! Reminds me of old school demoscene work. My favorite is #4 and #6. Thanks for sharing
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 25th Mar 2013 21:30
Wow... that's nice


this.mess = abs(sin(times#))
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Mar 2013 21:51
Hi Jukuma,

Wow, I'm VERY impressed! Nice to see you taking AppGameKit for a real test drive. I'm currently making a video of this to share on You Tube and our social feeds.

Well done!

Rick

Financial Director
TGC Team
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 25th Mar 2013 22:09
Looks truly cool!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Arbrakan
14
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Joined: 10th Oct 2010
Location: Geneva
Posted: 25th Mar 2013 23:27
Wow Nice !
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 27th Mar 2013 13:16
The site you got your shaders from are pretty awesome

Have you also written some of the shaders or you made the agk app to run them on an plane shape in agk only ?

Its a great resource to get some shader stuff from.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 27th Mar 2013 13:26
Amazing stuff!, I especially like that purple glass shader. It's good to see AppGameKit doing the sort of stuff that's usually reserved for low level demo coding.

I got a fever, and the only prescription, is more memes.
Jukuma
21
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Joined: 18th Nov 2003
Location: Germany
Posted: 27th Mar 2013 18:46 Edited at: 29th Mar 2013 10:29
@Rick
Thanks to have set the video on your YouTube Channel.


@Cliff
The Source of the Shaders are from: http://www.iquilezles.org/
Most of them are from 1k or 4k Scene Demos.

At the moment I see no other way to use Post-Processing Shaders
without FBO. I am looking forward if this is possible.
This gives us more power and flexibility.

Now I'm going to concern myself more with the theme.

Soon more Shader things ...
Cliff Mellangard 3DEGS
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18
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Location: Sweden
Posted: 27th Mar 2013 20:36
Quote: "The Source of the Shaders are from: http://www.iquilezles.org/
Most of them are from 1k or 4k Scene Demos."

Yes i understand that
I only wondered if you made some of them your self .

Maybe with another alias on that site?

The fx reminds me of chunky pixel fx on the amiga in the days as they do the same fx with texture pixels in the shader instead.

I noticed some nivida employes as contributors to some of the shaders on the site.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Jukuma
21
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Joined: 18th Nov 2003
Location: Germany
Posted: 27th Mar 2013 22:23 Edited at: 27th Mar 2013 22:23
Cliff Mellangard 3DEGS
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18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 27th Mar 2013 23:01
The site whas a great find

Shaders is new to me also and i constantly learn

I added a link to the site you found in the shaders thread in the agk main page .

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Jukuma
21
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Joined: 18th Nov 2003
Location: Germany
Posted: 27th Mar 2013 23:32
Quote: "I added a link to the site you found in the shaders thread in the agk main page ."


More about GLSL Shader coding with AGK:
http://forum.thegamecreators.com/?m=forum_view&t=201508&b=41
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 28th Mar 2013 00:06
it started with me asking about shaders and ended up with people sharing there shaders

My own are pretty old and bad now in that thread

Iam pretty locked down in an project right now.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Naphier
14
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 28th Mar 2013 04:45
Most excellent!
Thank you Jukuma!!!

Jukuma
21
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Joined: 18th Nov 2003
Location: Germany
Posted: 30th Mar 2013 01:48 Edited at: 30th Mar 2013 01:52
One more Time ...



Source:
http://www.iquilezles.org/
http://www.geeks3d.com/geexlab/shader_library.php
http://www.iquilezles.org/apps/shadertoy/index.html

If it to slow change the setup.agc Fullscreen mode.

Have fun!

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xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 30th Mar 2013 13:57
Wow this can be great to do a 3D VU Meter for music too!!
Nice work!

Long life to Steve!
MikeMax
AGK Academic Backer
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Location: Paris
Posted: 31st Mar 2013 15:29
impressive !
Cliff Mellangard 3DEGS
Developer
18
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Location: Sweden
Posted: 31st Mar 2013 18:33
Just keep the agk shaders coming
Could be usefull some time

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Sharisu
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Location: BY, Minsk
Posted: 1st Apr 2013 12:34 Edited at: 1st Apr 2013 12:35
Hi!
You can also see a lot of examples here:
https://www.shadertoy.com/
Juande
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Joined: 2nd Sep 2011
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Posted: 1st Apr 2013 12:51
These shaders are incredible... although, a lot of them are cc 3.0 not-commercial or worst licence (as copyright) and I can't use it for my games...

But they are amazing!

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