Quote: "If I jump the gun here and assume that one of you folks suggests to use Blender to create levels, I would be totally on board with you. But if I create a terrain in Blender AND apply all the texturing in there, won't I have to re texture everything within the DarkBASIC?"
Nope.
You can use blender to create your levels for darkBASIC, and they should be compatible. To load them in DBP, you have to use
load object <filename>, <ID>.
Note that you are responsible for collision detection, pathfinding, etc. Loading the object doesn't set up anything other than, well, loading the object into memory.
Here is a small example showing how to do good collision using sparky's collision DLL plugin :
http://forum.thegamecreators.com/?m=forum_view&t=187644&b=6
Quote: "Question #2 - How do you go about placing items of interest around the level. For example in FPS creator you could just zoom in on the level, drag a flashlight entity and drop it on the floor.
Please don't tell me that I will have to gestimate the X Y and Z coordinates of a spot where I want to put that object within darkBasic?"
Yes and no.
There are so many ways to achieve this, I'll list the most important ones:
1) Write your own placement editor. I'm not talking about anything fancy, highly primitive placement editors can be written in under 20 lines of code.
2) Place "dummy" objects in blender, then in DBP you can get the positions of the dummy objects and replace them with the objects you want. I don't recommend doing this however, because it's tedious.
TheComet