Hi there
I apologize for posting
another "Help, shader problem!" thread.
However, after browsing all those other said threads and following the advices thrown around and watching through the different tutorials, the same result is still yielded, the entity goes full black.
Before anyone asks, I am using FPSC 1.19
Allow me to specify:
I'm attempting to add simple normal mapping to the "Bandit" characters that Strelok created a while back.
I have both attempted to use:
The basic bumpbone.fx
Following the example of the Stock characters, the model is using the texture_D2, as well as having a Tex_D, Tex_S and a Tex_N created. All in TGA format.
I have also attempted the use of the dynamic model shaders from Metro Theater using the same maps as above, except the replacement of Tex_S.tga with Tex_I.tga.
Both result in turning the character completely black, when clearly entities that came programmed with these shaders (the stock characters, and various metro theater entities) show up as they should.
It should be noted that the shader does seem to recognize the textures are there, as when I look in the directory, there are .dds files of the _N, _S, and _D after running a test.
I do delete these before attempting to swap shaders.
Perhaps there is something else I'm missing?
Anyone have any insight? It would be appreciated, I'd love to shader these guys up a bit so they're not so flat.
Thank you!