Hi everyone, i think this is my first post here, so hello to you all. I needed a break from my race track editor over in DBPro and decided to have a play around with AppGameKit now it has some 3d commands. Having downloaded the latest beta i set about looking through the help on the 3d commands only to discover that they are, how shall i put this, limited shall we say, and yes i know its a beta, but i guess i`ve just been spoiled over in DBPro. Still not to be put off i gave it a shot and for a few hours work i`m impressed. Especially the performance on my cheap phone that it even runs with the lighting shaders, still not sure why it needs them to simply texture and shade a simple 3d object, but it works.
It a simple perlin noise landscape generated at run time, but without vertex commands the only way i could see to do this is to export it as an obj file including its normal and uv data and then reload it back in, i thought this would be ridiculously slow but it appears not, even calculating the normals doesn`t seem to trouble it.
So far so good, i cant wait for this to become an official part of AppGameKit if this is what its capable of now i can see some good things ahead.The FPSC to AppGameKit tool looks promising as well, has anyone tried it?
I`ve attached the project zip if any one wants to try it and let me know the sort of fps you get on your devices,thanks.