Hey guys, I think I asked about this a couple of months back but never really got the answer I needed.
To start, Here is an example picture
All the parts are named, in a hierarchy (Body,Bonnet,Boot,Door(1,2,3,4)) etc.
As you can see in the material editor, there are some extensions like [prim], [sec] and [trans]...I'm not intrested in trans(parency) at the minute, just prim and sec..
The ones without any extensions are just textured with images..
I want to beable to read that in DB Pro, and apply a random colour to it (Pre planned colour in the future). As you can see in the picture, 'Mafiabody64[prim]' is applied to the main bulk of the model..
Any help?

I have been tinkering with the code and looking through code base etc..but not really been aboy to come up with anything to suit it..
My plan is after the colour is applied to it, shaders will be doing the rest, reflective, specular etc.
Cheers!
Tom
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