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iOS and MacOS / AGK Mac transparency issue

dbain21 Tuatara Software
Years of Service
User Offline
Joined: 17th Aug 2009
Posted: 30th Mar 2013 18:09
I'm in the process of developing a game using AppGameKit 1.07. When I test my game on my Windows XP Pro laptop, everything runs without issue. However, if I broadcast the game to a Mac device running AppGameKit Player 1.074, the sprite transparency does not work properly. I see the sprite animations, but they are not transparent - each sprite displays the black background that they were created with.

Code Example:

CreateSprite ( 1, 0)
AddSpriteAnimationFrame ( 1, LoadImage ( "sprite1.png" ,1 ) )
AddSpriteAnimationFrame ( 1, LoadImage ( "sprite2.png" ,1 ) )
AddSpriteAnimationFrame ( 1, LoadImage ( "sprite3.png" ,1 ) )
AddSpriteAnimationFrame ( 1, LoadImage ( "sprite4.png" ,1 ) )
PlaySprite ( 1, 5, 0, 1, 4 )

Please advise.
Ancient Lady
Valued Member
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 31st Mar 2013 05:45
If you are broadcasting from a v1076 AppGameKit IDE to a v1074 Player, that might be the entire problem.

It's not impossible that v1074 has issues with transparency in the Mac Player (which I just discovered is available in the Mac App Store).

Have you tried running on any other device (Player)?

Since you have a Mac, you should be able to create the Mac version of your app and see if it runs properly that way.

I would recommend upgrading to v1076, which is quite stable. But you would then have to build the Mac version for testing, since there isn't a v1076 Mac Player.

And, you will need to build on your Mac for final production for the Mac world anyway.

Ancient Lady
AGK Community Tester and AppGameKit Master

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